FANDOM


This is an article about an unofficial Nitrome game thought up by Plasmaster. If you would like to edit this article, please leave a comment asking for his permission.

Plot

Double Edged Conquest is a 3-D adventure beat-em'-up that takes place in Ancient Greece. The Spartan Warrior, Vlassis, has been recruited by King Alexander to conquer all of the territories of Greece, and in return, promises Vlassis his daughter Thessalonike's hand in marriage.

Gameplay

The level select screen is a map of Greece. Each level set is represented by a marked territory with boundaries on the map. In each level set, the territory is broken up into ten smaller fiefs. There are ten levels in each level set and eight level sets to complete, each one having a boss at the end of them. Once you click on a fief, you will be taken to that level. Levels consist of small maps that can be traversed freely. You start at your base, a small outpost with a blue flag. A mini-map in the corner of the screen shows where other enemy bases are located.

There are three types of bases; outposts, barracks, and castles. Outposts are the smallest and the easiest to take over. They have the least amount of enemies protecting them and usually have the least amount of supplies inside. Barracks have an average number of enemies guarding them and have an average amount of supplies inside. Castles are the largest and most difficult to overtake as they have the most enemies, but have the biggest payoff since they are loaded with supplied. Once you take over a base, you will receive all supplies that the base held within it and all remaining enemies will flee from the base.

To take over a base, you must defeat a set number of enemies inside the base and raise your flag up the base's flagpole. To raise the flag, you must stand near the flagpole within the designated area and defend the flagpole's area from enemy influence by defeating enemies that get too close. Once you have raised the flag all the way up the pole and have defeated the set amount of enemies, the base will be yours and all of the enemies will begin to flee from the base.

Enemies are not only found inside bases. Large armies of enemies can be found patrolling the open land between bases. Most armies contain weak infantry that can be easily dispatched, but some can have stronger forces in them as well.

Once you have conquered more than 75% of the map, or have conquered all castles, you win the level and all the territory is claimed by Vlassis in the name of King Alexander. Some castles may have special cameos from Greek legends and myths, if you find them, these characters will give you special items to help you on your quest.

You can equip certain weapons, shields, armor, and special items to Vlassis in your inventory. Vlassis can wear up to one of each type of armor piece, can carry two weapons, one shield, and up to ten special items. Each item equipped has a certain stat attached to them. There are six stats that make up Vlassis's ability in battle.

Health- how much health you have

Speed- how quickly you move and attack

Defense- how well you can take damage

Attack Power- how strong your attacks are

Range- how far projectiles travel

Accuracy- how likely you will deal critical damage with an attack

Depending on what items he has currently equipped, his stats will be higher or lower. The goal is to have higher numbers of each stat. Stats receive a boost of 50 each time Vlassis levels up. Leveling up is achieved by earning experience points, which is done by defeating enemies and taking over bases.

Some items can be acquired by looting them from fallen enemies, but some need to be made by the player. This is done by crafting items. Crafting requires supplies to do, and supplies can only be acquired by taking over an enemy base. Supplies includes items such as ores, bindings, shafts, and liquid agents. Crafting usually involves taking an old weapon or item and applying supplies to them to upgrade them.

Once you have conquered nine of the fiefs in a territory, the boss will appear in the final territory. The boss must be defeated in order to take over the fief. Bosses are quite difficult to defeat, but once defeated they drop a special item that is extremely helpful.

As you conquer more territories, enemies will become stronger and armies will be more likely to have stronger forces. Weaker enemies are easily defeated by light attacks while stronger enemies tend to have more defense. To break their defense, you must use heavy attacks on them.

Many of King Alexander's men will also be patrolling the battlefield and will engage in combat with enemies they pass by. You can lead the army of allies into battle against the army, or you can break off and go about your own business. However, these allied armies will also try to overtake bases that they pass by, and will usually require your assistance in doing so. You can rally nearby ally forces by pressing the E button on your keyboard. Once you rally them, they will follow you wherever you go, as long as you don't run too far ahead of them. If you do, they will disengage from your command and seek purpose elsewhere. You can also dismiss them by pressing E again.

When you are on a map, there may be Battlefield Events that occur. These events will effect the map in some way. If you participate in the event, you will receive a reward. You can always choose not to engage in the event, but sometimes this will come at a cost.

Controls

The following controls are for the PFC system.

Left Control Stick- movement

ZR- Jump

ZL- Interact

A- Light Attack

B- Heavy Attack

1- Weapon/Item selection

Scroll Ball- Equip Items and Weapons in Inventory

Start- open Inventory/Menu

R- activate a special ability

ZR- battle command

Arrow Pad- additional commands

Characters

These are the characters that appear in the game. Some are controlled by the player while others are NPCs.

Vlassis, the Spartan Warrior

King Alexander, the King

Thessalonike, the King’s Daughter and the Maiden

King Midas, king with the magic touch, found inside of one castle

Artemis, goddess of the Moon, hunting, and animals, found inside of a castle

Apollo, god of the Sun, poetry, and music, found inside of a castle

Zeus, god of the sky and thunder, found inside of a castle

Hades, god of the Underworld, found inside of a castle

Hermes, messenger of the gods, found inside of a castle

Hephaestus, god of fire and forging, found inside of a castle

Athena, goddess of wisdom and strategy, found inside of a castle

Hera, goddess of marriage, found inside of a castle

Dionysus, god of wine, found inside of a castle

Odysseus, king of Ithica, found inside of a castle

Weapons

These are the weapons found in the game. Some can be acquired by looting them from defeated enemies while others need to be crafted.

Hand-to-Hand Combat

Bare Hands- 50 attack power

Blades

Makhaira (Dagger) – 150 attack power, 50 accuracy

Spatha (Sword) – 250 attack power, 200 accuracy

Gladius (Stabbing Sword) – 250 attack power, 300 accuracy

Kopis (Curved Saber) – 300 attack power, 250 accuracy

Spears

Xiphos (Spear) – 450 attack power, 250 accuracy

Dory (War Spear) – 600 attack power, 400 accuracy

Menaulion (Heavy Spear) – 700 attack power, 300 accuracy

Sarissa (Pike) – 750 attack power, 450 accuracy

Javelins

Lancea (Short Javelin) – 400 attack power, 150 accuracy, 50 range

Verutum (Short War Javelin) – 600 attack power, 200 accuracy, 100 range

Javelin- 500 attack power, 250 accuracy, 100 range

Falarica (Piercing Javelin) – 750 attack power, 300 accuracy, 150 range

Pilum (Hooked Javelin) – 850 attack power, 350 accuracy, 150 range

Soliferrum (Iron Javelin) – 850 attack power, 500 accuracy, 100 range

Spiculum (War Javelin) – 950 attack power, 500 accuracy, 150 range

Singular Weapons

Harpe (Scimitar) – 300 attack power, 200 accuracy

Trident- 600 attack power, 400 accuracy

Boomerang- 150 attack power, 50 accuracy, 200 range

Axes

Sagaris (Axe) – 400 attack power, 200 accuracy

Labrys (Battle Axe) – 700 attack power, 400 accuracy

Clubs

Club- 200 attack power, 100 accuracy

Cudgel- 250 attack power, 150 accuracy

Bludgeon- 350 attack power, 200 accuracy

Mace- 450 attack power, 250 accuracy

Flail- 500 attack power, 350 accuracy

Hammers

Hammer- 600 attack power, 450 accuracy

War Hammer- 800 attack power, 600 accuracy

Lion Hammer- 1,000 attack power, 750 accuracy

Bows

Recurve Bow- 400 attack power, 150 accuracy, 150 range

Hunting Bow- 500 attack power, 250 accuracy, 200 range

Longbow- 700 attack power, 350 accuracy, 350 range

Gastraphetes (Crossbow) – 500 attack power, 300 accuracy, 200 range

Slings

Sling- 200 attack power, 100 accuracy, 100 range

Stave Sling- 250 attack power, 100 accuracy, 150 range

Kestros (War Sling) – 300 attack power, 150 accuracy, 200 range

Scythes

Falx (Sickle) – 350 attack power, 200 accuracy

Small Dacian Falx (Scythe) – 450 attack power, 300 accuracy

Large Dacian Falx (War Scythe) – 650 attack power, 400 accuracy

Thracian Falx (Halberd) – 900 attack power, 500 accuracy


Items

These are items other than weapons that can be equipped.

Shields

Wooden Shield-15 defense

Iron Shield-25 defense

Studded Shield-30 defense

Reinforced Shield-60 defense

Hoplon (Spartan War Shield)-75 defense

Scutum (Phalanx Shield)-100 defense

Armor

Note: Golden Items subtract 10 speed

Leg Greaves

Ceremonial Leg Greaves-10 defense

Leather Leg Greaves-20 defense

Bronze Leg Greaves-40 defense

Iron Leg Greaves-50 defense

Reinforced Leg Greaves-75 defense

Golden Leg Greaves-100 defense

Cuirasses

Ceremonial Cuirass-15 defense

Leather Cuirass-25 defense

Bronze Cuirass-45 defense

Iron Cuirass-55 defense

Reinforced Cuirass-80 defense

Golden Cuirass-100 defense

Helmets

Ceremonial Helmet-15 defense

Studded Helmet-30 defense

Bronze Helmet-45 defense

Iron Helmet-60 defense

Reinforced Helmet-75 defense

Golden Helmet-100 defense

Linothoraxes

Ceremonial Linothorax-25 defense

Leather Linothorax-40 defense

Bronze Linothorax-55 defense

Iron Linothorax-65 defense

Reinforced Linothorax-90 defense

Golden Linothorax-110 defense

Arm Greaves

Ceremonial Arm Greaves-10 defense

Leather Arm Greaves-20 defense

Bronze Arm Greaves-40 defense

Iron Arm Greaves-50 defense

Reinforced Arm Greaves-75 defense

Golden Arm Greaves-100 defense

Footwear

Wooden Sandals- 10 defense, 25 speed

Leather Sandals- 5 defense, 50 speed

Leather Shoes- 15 defense, 75 speed

Leather Boots- 20 defense, 100 speed

Projectiles

Stone Shot- 10 attack power, 15 range

Lead Shot- 25 attack power, 10 range

Dart- 50 attack power, 25 range, 10 accuracy

Piercing Dart- 75 attack power, 25 range, 20 accuracy

Poison Dart- 75 attack power, 25 range, 30 accuracy

Arrow- 50 attack power, 50 range

Poison Arrow- 50 attack power, 50 range, 20 accuracy

Fire Arrow- 75 attack power, 45 range, 25 accuracy

Arrow of Artemis- 100 attack power, 50 range, 30 accuracy

Arrow of Apollo- 100 attack power, 75 range, 25 accuracy

Crossbow Bolt- 60 attack power, 40 range

Razor Bolt- 60 attack power, 40 range, 15 accuracy

Poison Bolt- 60 attack power, 40 range, 20 accuracy

Fire Bolt- 80 attack power, 35 range, 25 accuracy

Special Items

These special items are only acquired by defeating bosses or finding hidden NPCs on maps. Some of these items have passive abilities that are always in effect when equipped and some have special abilities that must be activated by pressing a button.

Passive Items

The Golden Fleece- 50 health, will heal you over time

Nemean Lion Pelt- 100 defense, makes 10% enemy attacks bounce off harmlessly

Laurel of Apollo- 25 attack power, 50 accuracy, increases damage dealt with crits

Winged Sandals of Hermes– 100 speed, increases jump height

Robe of Midas– increases how much loot you acquire from defeated enemies

Cloak of Hecate– 25 defense, 50 attack power, makes enemy magic attacks deal less damage

Golden Thread of Ariadne– 50 speed, makes enemy ranged attacks deal less damage

Box of Pandora– 20 health, makes enemy melee attacks deal less damage

Scale of the Drakon– doubles current defense

Tusk of the Calydonian Boar– doubles current speed

Fang of Cerberus– doubles current attack power

Blood of the Hydra– doubles current health

Stinger of the Manticore– doubles current accuracy

Horn of Polyphemus– doubles current range

Activated Items

Aegis- makes nearby enemies flee from you

Helm of Darkness- turns you invisible from enemy sight for a short time

Thyrsus- increases attack power by 200 for a limited time

Caduceus– increases speed by 100 for a limited time

Hammer of Hephaestus– increases accuracy for a limited time

Spear of Athena– increases defense for a limited time

Lyre of Apollo– increases range for a limited time

Zeus’ Master Bolt- area attack

Bow of Odysseus– increases range and attack power of ranged weapons for a limited time

Enemies

Stronger enemies are more likely to drop items and weapons when they are defeated. Weaker enemies hardly drop weapons or items at all. Enemies are defeated in order to gain experience points to level up and to take over castles.

Human Enemies

Enemy Soldier- armed with dagger, sword, axe, or club

Enemy Commander- armed with sword, hammer, scythe, or club

Enemy Archer- armed with bow, crossbow, sling, or boomerang

Enemy Pikeman- armed with spear, javelin, pike, or scythe

Enemy Warrior- armed with sword, hammer, scythe, or club and has a shield and heavy armor

Gladiator- armed with fists, sword, hammer, or club

Armored Gladiator- armed with fists, sword, hammer, or club and has heavy armor

Enemy Mage- attacks with magic projectiles, armed with a dagger or sword

Undead Enemies

Skeleton Soldier- armed with fists, dagger, sword, or spear, can be resurrected by Priest of Hecate

Skeleton Commander- armed with a dagger, sword, axe, or spear, can be resurrected by Priest of Hecate

Skeleton Archer- armed with a bow, crossbow, sling, or boomerang, can be resurrected by Priest of Hecate

Skeleton Pikeman- armed with a spear, javelin, or pike, can be resurrected by Priest of Hecate

Skeleton Mage- attacks with magic projectiles, armed with a sword or dagger

Reaper- an undead warrior armed with a scythe, can teleport, has magic armor

Undead Sorcerer- attacks with magic projectiles, can teleport, has magic armor

Priest of Hecate- attacks with magic projectiles, armed with a dagger or sword, can resurrect Skeletons

Lizard Enemies

Lizardman Soldier- armed with sword, trident, dagger, or axe

Lizardman Commander- armed with sword, hammer, trident, or scythe

Lizardman Archer- armed with bow, crossbow, or boomerang

Lizardman Pikeman- armed with spear, javelin, or pike

Lizardman Warrior- armed with trident, hammer, or sword and has a shield and heavy armor

Lizardman Brute- armed with fists, sword, or hammer

Lizardman Champion- armed with fists, sword, or hammer and has heavy armor

Lizardman Mage- attacks with magic projectiles, armed with a dagger, sword, or trident

Centaur Enemies

Centaur Soldier- armed with a sword, axe, or club

Centaur Commander- armed with a sword, hammer, scythe, or club

Centaur Archer- armed with a bow, sling, or boomerang

Centaur Pikeman- armed with a spear, javelin, pike, or scythe

Centaur Mage- attacks with magic projectiles, armed with a dagger or sword

Centaur Warrior- armed with a sword, hammer, scythe, or club and has a shield and heavy armor

Centaur General- armed with a sword, hammer, axe, or javelin and has a shield and heavy armor

Centaur Sorcerer- attacks with magic projectiles, can heal himself overtime, has magic armor

Monster Enemies

Satyr- harmless, drops items when attacked, is not part of any army

Harpies- attacks with talons or dagger; can fly

Dracanae- armed with dagger or sword, can deal poison damage

Shadow Hound- can teleport, attacks with fangs and claws

Telekhine- attacks with sword or axe, can jump very high

Empousa- attacks with fangs and claws, breathes fire

Laistrygonian Giant- attacks with fists, throws boulders

Hyperborean Giant- attacks with fists, has ice breath powers

Lycanthrope- attacks with claws and fangs, gives attack boosts to all nearby Shadow Hounds

Bosses

Bosses are encountered at the end of each level set. They must be defeated to conquer the territory they reside in. Bosses will always drop a special item that is extremely useful to the player.

Nemean Lion- attacks with fangs and claws, has high defense

Hydra- attacks with fangs and claws, can deal poison damage, can recover health

Cerberus- attacks with fangs and claws, has high attack power

Polyphemus- attacks with fists and fangs, throws boulders

Manticore- attacks with fangs, claws, and stinger, can deal poison damage, can fly

Calydonian Boar- attacks with tusks and hooves, is speedy

Drakon- attacks with fangs and claws, has high defense

Typhon- attacks by shooting lightning and throwing tornadoes, has high health and attack power

Crafting

Some items need to be crafted to obtain them. The supplies required to craft them is listed below.

Xiphos (Spear) - needs 100 iron ore, one wooden shaft

Dory (War Spear) - needs 150 iron ore, one wooden shaft

Menaulion (Heavy Spear) – needs 250 iron ore, one wooden shaft

Sarissa (Pike) – needs 250 iron ore, two wooden shafts, one leather binding

Falarica (Piercing Javelin) – needs one Javelin, 100 iron ore

Pilum (Hooked Javelin) – needs one Javelin, 200 iron ore OR one Falarica, 100 iron ore

Soliferrum (Iron Javelin) – needs one Javelin, 500 iron ore OR one Falarica, 250 iron ore OR one Pilum, 100 iron ore

Spiculum (War Javelin) – needs one Javelin, 800 iron ore OR one Falarica, 600 iron ore OR one Pilum, 400 iron ore OR one Spiculum, 200 iron ore

Harpe (Scimitar) – one wooden shaft, one leather binding, 300 iron ore, one sharpening stone

Labrys (Battle Axe) – needs two Sagaris, one leather binding, 50 iron ore

Recurve Bow- needs one wooden shaft, one string, two leather bindings

Hunting Bow- needs one wooden shaft, one string, four leather bindings

Longbow- needs two wooden shafts, two strings, six leather bindings

Stave Sling- needs one sling, one wooden shaft, one leather binding

Kestros (War Sling) – needs one sling, one wooden shaft, four leather bindings OR one Stave Sling, two leather bindings

Iron Shield- needs one wooden shield, 300 iron ore

Studded Shield- needs one wooden shield, 600 iron ore OR one Iron Shield, 300 iron ore

Reinforced Shield- needs one Wooden Shield and 1,000 iron ore OR one Iron Shield, 500 iron ore OR one Studded Shield, 200 iron ore

Hoplon (Spartan War Shield) - needs one Wooden Shield, 300 gold ore OR one Iron Shield, 300 gold ore OR one Studded Shield, 200 gold ore OR one Reinforced shield, 100 gold ore

Scutum (Phalanx Shield) – needs two Shields, 600 gold ore and one leather binding

Bronze Leg Greaves- needs one pair of Ceremonial Leg Greaves and 200 bronze ore OR one pair of Leather Leg Greaves and 100 bronze ore

Iron Leg Greaves- needs one pair of Leg Greaves and 200 iron ore

Reinforced Leg Greaves- needs one pair of Ceremonial Leg Greaves and 600 iron ore OR one pair of Leather Leg Greaves and 400 iron ore OR one pair of Bronze or Iron Leg Greaves and 200 iron ore

Golden Leg Greaves- needs one pair of Ceremonial or Leather Leg Greaves and 500 gold ore OR one pair of Bronze or Iron Leg Greaves and 250 gold ore OR one pair of Reinforced Leg Greaves and 100 gold ore

Bronze Cuirass- needs one Ceremonial or Leather Cuirass and 400 bronze ore

Iron Cuirass- needs one Ceremonial or Leather Cuirass and 400 iron ore OR one Bronze Cuirass and 200 iron ore

Reinforced Cuirass- needs one Ceremonial or Leather Cuirass and 800 iron ore OR one Bronze Cuirass and 400 iron ore OR one Iron Cuirass and 200 iron ore

Golden Cuirass- needs one Ceremonial or Leather Cuirass and 500 gold ore OR one Bronze or Iron Cuirass and 250 gold ore OR one Reinforced Cuirass and 100 gold ore

Bronze Helmet- needs one Ceremonial or Studded Helmet and 100 bronze ore

Iron Helmet- needs one Ceremonial or Studded Helmet and 100 iron ore OR one Bronze Helmet and 50 iron ore

Reinforced Helmet- needs one Ceremonial or Studded Helmet and 200 iron ore OR one Bronze Helmet and 150 iron ore OR one Iron Helmet and 100 iron ore

Golden Helmet- needs one Ceremonial or Studded Helmet and 100 gold ore OR one Bronze or Iron Helmet and 50 gold ore OR one Reinforced Helmet and 25 gold ore

Bronze Linothorax- needs one Ceremonial or Leather Linothorax and 400 bronze ore

Iron Linothorax- needs one Ceremonial or Leather Linothorax and 400 iron ore OR one Bronze Linothorax and 200 iron ore

Reinforced Linothorax- needs one Ceremonial or Leather Linothorax and 800 iron ore OR one Bronze Linothorax and 600 iron ore OR one Iron Linothorax and 400 iron ore

Golden Linothorax- one Ceremonial or Leather Linothorax and 400 gold ore OR one Bronze or Iron Linothorax and 200 iron ore OR one Reinforced Linothorax and 100 gold ore

Bronze Arm Greaves- needs one pair of Ceremonial or Leather Leg Greaves and 200 bronze ore

Iron Arm Greaves- needs one pair of Ceremonial or Leather Leg Greaves and 200 iron ore OR one pair of Bronze Arm Greaves and 100 iron ore

Reinforced Arm Greaves- needs one pair of Ceremonial or Leather Arm Greaves and 400 iron ore OR one pair of Bronze Arm Greaves and 300 iron ore OR one pair of Iron Arm Greaves and 200 iron ore

Golden Arm Greaves- needs one pair of Ceremonial or Leather Arm Greaves and 200 iron ore OR one pair of Bronze or Iron Arm Greaves and 100 gold ore OR one pair of Reinforced Arm Greaves and 50 iron ore

Leather Shoes- needs one pair of Wooden or Leather Sandals and three leather bindings

Leather Boots- needs one pair of Wooden or Leather Sandals and six leather bindings OR one pair of Leather Shoes and three leather bindings

Piercing Dart- needs Dart and 20 iron ore, makes ten new darts

Poison Dart- needs Dart and poison, makes ten new darts

Poison Arrow- needs Arrow and Poison, makes ten new arrows

Fire Arrow- needs Arrow and oil, makes ten new arrows

Razor Bolt- needs Crossbow Bolt and 20 iron ore, makes ten new bolts

Poison Bolt- needs Crossbow Bolt and poison, makes ten new bolts

Fire Bolt- needs Crossbow Bolt and oil, makes ten new bolts

Quiver- needs 10 leather bindings and 10 bronze ore

Territories

Level Set One- Crete and the Cyclades Islands

Level Set Two- Dodecanese Islands

Level Set Three- Northern Aegean Islands

Level Set Four- South Peloponnesian Peninsula

Level Set Five- North Peloponnesian Peninsula

Level Set Six- Central Greece

Level Set Seven- Ionian Islands

Level Set Eight- Northern Greece

Battlefield Events

Minotaur- The Minotaur appears and leads his army around the map. His army will engage in combat with any your ally forces they meet, and can also take over your territories if they choose. Defeating the Minotaur and his army will not only secure safety for your allies and your territory, but will also give you a temporary health and attack power boost and grants you lots of supplies as well.

Head of Medusa- The Head of Medusa will appear somewhere on the map. Finding it will boost your defense and speed temporarily and will also slow down all nearby enemies.

Gladiator Gang- a small army composed of gladiators is spawned on the field. Defeating them all grants an attack power and accuracy boost temporarily. They will attack any ally forces they come into contact with and will also try to take over your territory if they so choose.

Dimitrios the Rival- Vlassis's rival, Dimitrios, has a chance to appear when you enter a level. Dimitrios was hired by a Macedonian king to conquer Greece, and wants you out of his way! Dimitrios and his army will conquer your territories and fight your ally forces. Defeating Dimitrios will grant you a temporary health and accuracy boost and will also grant you a new weapon.

Trial of Ares- the Greek god of war, Ares, will give you an objective and a time limit. Complete the objective in the allotted time, and he will grant you a temporary attack power, accuracy, and defense boost and will also reward you with a new weapon.

Trial of Poseidon- the Greek god of the sea, Poseidon, will give you an objective and a time limit. Complete the objective in the allotted time, and he will reward you by creating an earthquake that wipes out a large number of enemies on the map.

Combat System

The combat system in the game is fairly simple. A executes a light attack and B executes a heavy attack. Ranged weapons do not have light or heavy attacks and will attack upon pushing either attack buttons. Different combos can be strung together by mixing left and right clicks together. Timing your attacks is important, however. Simply pushing buttons rapidly will result in reusing the same move. Spacing a second or two between attacks will result in the following move, thus creating a combo string.

Weaker enemies can be defeated by a few light attacks. Stronger enemies that have shields or armor will not take damage until you have broken their defense. Use heavy attacks to break their defense and then finish them off with light or heavy attacks. The enemy's defense is represented by a shield-shaped meter that decreases clockwise and progressively becomes more red in color as their defense goes down. Once the defense meter is empty, it will be replaced by a regular bar-shaped health meter that will show how much health they have. Once the meter is empty, they will be defeated.

There are five types of armies that can be encountered in Double Edged Conquest. Each army has two types of enemies; Weak Enemies, a.k.a. Minions, and Strong Enemies, a.k.a. Captains. Weak Enemies appear in massive numbers but are very easily dispatched. These enemies usually have low armor and deal very little damage. Strong Enemies are the Captains of the army, and an army is not totally defeated until all of their Captains have been killed. Strong Enemies have shields or armor, deal more damage in their attacks, and are usually found in smaller numbers. Every army will have at least one Strong Enemy, but most will have more. An enemy army can only take over one of your bases if they have a Captain that can raise their flag up the flagpole.

Human Armies are composed of mortal enemy soldiers and commanders. The weaker enemies in Human Armies are Enemy Soldiers, Enemy Commanders, Enemy Archer, Enemy Pikemen, and Enemy Mage. The stronger enemies in Human Armies are Enemy Warriors, Gladiators, and Armored Gladiators.

Undead Armies are composed of undead skeletons and followers of dark magic. The weaker enemies in Undead Armies are Skeleton Soldiers, Skeleton Commanders, Skeleton Archers, Skeleton Pikemen, and Skeleton Mages. The stronger enemies in Undead Armies are Reapers, Undead Sorcerers, and Priests of Hecate.

Lizardman Armies are composed of reptilian humanoid creatures. The weaker enemies in Lizardman Armies are Lizardman Soldiers, Lizardman Commanders, Lizardman Archers, Lizardman Pikemen, and Lizardman Mages. The stronger enemies in Lizardman Armies are Lizardman Warriors, Lizardman Brutes, and Lizardman Champions.

Centaur Armies are composed of Centaurs, creatures that are half-man, half-horse. The weaker enemies in Centaur Armies are Centaur Soldiers, Centaur Commanders, Centaur Archers, Centaur Pikemen, and Centaur Mages. The stronger enemies in Centaur Armies are Centaur Warriors, Centaur Generals, and Centaur Sorcerers.

Monster Armies are composed of several different monsters from Greek mythology. The weaker enemies in Monster Armies are Telekhines, Harpies, Dracanae, Empousai, and Shadow Hounds. The stronger enemies in Monster Armies are Laistrygonian Giants, Hyperborean Giants, and Lycanthropes.

Controlling Troops

King Alexander's troops also roam the map. They will fight any enemies they come into contact with, and can also help overtake enemy bases. You can allow them to wander and combat enemy forces while you run errands elsewhere if you wish, or you can take them under your command and lead them into battle.

Pressing ZR when near ally forces will rally them to your side. Pressing ZR again will dismiss them. Once you have rallied some troops, they will follow you wherever you go, as long as you don't run too far ahead. Putting too much distance between you and your rallied troops will result in them disengaging from your command and returning to their own agenda.

When you have troops rallied at your side, you can send them to different locations by opening the map (with Start button) and pressing the down direction on the arrow pad over the designated area. You can set them on guard duty in a certain area by pressing the up direction on the arrow pad over the location on your mini-map. If you decide you want to send them elsewhere, you can order them to halt where they are by pressing right direction on your arrow pad once while your mini-map is open. Pressing this again in your mini-map will order them to continue their last command.

When in battle, you can order your troops to focus on a single target or group of targets by holding the left direction on the arrow pad and then selecting the target or dragging a highlight box over the group of targets with your scroll ball and A button.

To select a specific group of troops, hold left and drag a highlight box over them to select them. Then, give them a command and they will follow it. This is a good way to divide your troops up and send them on many missions at once, thus multi-tasking.

Hazards

Some maps will have hazards in them. These hazards can be destroyed, but the method of destroying the hazard differs with each hazard.

Katoblep Root- a plant that produces poisonous fumes around it, can be destroyed using a Bow & Arrow

Retracting Spikes- can be destroyed with a Boomerang

Lotus Flower- a giant flower that produces fumes that make anyone who breathes them in focus only on the flower; can occupy your troops, can be destroyed using a Scythe or Axe

Pillar of Circe- a large staff-like pillar that produces harmful magic energy around it; can turn troops into pigs by blasting them, can be destroyed with a Sling

Interactive Objects and Power-ups

Some of these other objects or creatures may make an appearance on a map. They are virtually harmless and are simply there for interaction.

Boulders- can be picked up with the ZL button and thrown at enemies

Wild Boars- can be attacked and killed; a stunned boar can be picked up and thrown at enemies

Chickens- can be attacked and killed; a stunned chicken can be picked up and used as a makeshift weapon

Tigers- are very rare; can be mounted and used to pounce on enemies

Lion Hammer- only one exists, it is hidden in a castle and is very difficult to find; it is the most powerful weapon in the game and can deal devastating damage to enemies

Chests- hold coins, which are collected for points, or can hold other items such as power-ups and weapons

Coins- collected for points

Statue- a statue of a soldier, can be picked up and thrown as a projectile at enemies

Mutton, Turkey, Ham- grant health to the player when they are picked up

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.