This is an article about an unofficial Nitrome game thought up by Plasmaster. If you would like to edit this article, please leave a comment asking for his permission.
Double Edged Conquest is a 3-D adventure beat-em'-up that takes place in Ancient Greece. The Spartan Warrior, Vlassis, has been recruited by King Alexander to conquer all of the territories of Greece, and in return, promises Vlassis his daughter Thessalonike's hand in marriage.
The level select screen is a map of Greece. Each level set is represented by a marked territory with boundaries on the map. In each level set, the territory is broken up into ten smaller fiefs. There are ten levels in each level set and eight level sets to complete, each one having a boss at the end of them. Once you click on a fief, you will be taken to that level. Levels consist of small maps that can be traversed freely. You start at your base, a small outpost with a blue flag. A mini-map in the corner of the screen shows where other enemy bases are located.
There are three types of bases; outposts, barracks, and castles. Outposts are the smallest and the easiest to take over. They have the least amount of enemies protecting them and usually have the least amount of supplies inside. Barracks have an average number of enemies guarding them and have an average amount of supplies inside. Castles are the largest and most difficult to overtake as they have the most enemies, but have the biggest payoff since they are loaded with supplied. Once you take over a base, you will receive all supplies that the base held within it and all remaining enemies will flee from the base.
To take over a base, you must defeat a set number of enemies inside the base and raise your flag up the base's flagpole. To raise the flag, you must stand near the flagpole within the designated area and defend the flagpole's area from enemy influence by defeating enemies that get too close. Once you have raised the flag all the way up the pole and have defeated the set amount of enemies, the base will be yours and all of the enemies will begin to flee from the base.
Enemies are not only found inside bases. Large armies of enemies can be found patrolling the open land between bases. Most armies contain weak infantry that can be easily dispatched, but some can have stronger forces in them as well.
Once you have conquered more than 75% of the map, or have conquered all castles, you win the level and all the territory is claimed by Vlassis in the name of King Alexander. Some castles may have special cameos from Greek legends and myths, if you find them, these characters will give you special items to help you on your quest.
You can equip certain weapons, shields, armor, and special items to Vlassis in your inventory. Vlassis can wear up to one of each type of armor piece, can carry two weapons, one shield, and up to ten special items. Each item equipped has a certain stat attached to them. There are six stats that make up Vlassis's ability in battle.
Health- how much health you have
Speed- how quickly you move and attack
Defense- how well you can take damage
Attack Power- how strong your attacks are
Range- how far projectiles travel
Accuracy- how likely you will deal critical damage with an attack
Depending on what items he has currently equipped, his stats will be higher or lower. The goal is to have higher numbers of each stat. Stats receive a boost of 50 each time Vlassis levels up. Leveling up is achieved by earning experience points, which is done by defeating enemies and taking over bases.
Some items can be acquired by looting them from fallen enemies, but some need to be made by the player. This is done by crafting items. Crafting requires supplies to do, and supplies can only be acquired by taking over an enemy base. Supplies includes items such as ores, bindings, shafts, and liquid agents. Crafting usually involves taking an old weapon or item and applying supplies to them to upgrade them.
Once you have conquered nine of the fiefs in a territory, the boss will appear in the final territory. The boss must be defeated in order to take over the fief. Bosses are quite difficult to defeat, but once defeated they drop a special item that is extremely helpful.
As you conquer more territories, enemies will become stronger and armies will be more likely to have stronger forces. Weaker enemies are easily defeated by light attacks while stronger enemies tend to have more defense. To break their defense, you must use heavy attacks on them.
Many of King Alexander's men will also be patrolling the battlefield and will engage in combat with enemies they pass by. You can lead the army of allies into battle against the army, or you can break off and go about your own business. However, these allied armies will also try to overtake bases that they pass by, and will usually require your assistance in doing so. You can rally nearby ally forces by pressing the E button on your keyboard. Once you rally them, they will follow you wherever you go, as long as you don't run too far ahead of them. If you do, they will disengage from your command and seek purpose elsewhere. You can also dismiss them by pressing E again.
When you are on a map, there may be Battlefield Events that occur. These events will effect the map in some way. If you participate in the event, you will receive a reward. You can always choose not to engage in the event, but sometimes this will come at a cost.
The following controls are for the PFC system.
Left Control Stick- movement
A- Light Attack
B- Heavy Attack
1- Weapon/Item selection
Scroll Ball- Equip Items and Weapons in Inventory
Start- open Inventory/Menu
R- activate a special ability
ZR- battle command
Arrow Pad- additional commands
These are the characters that appear in the game. Some are controlled by the player while others are NPCs.
Vlassis, the Spartan Warrior
King Alexander, the King
Thessalonike, the King’s Daughter and the Maiden
King Midas, king with the magic touch, found inside of one castle
Artemis, goddess of the Moon, hunting, and animals, found inside of a castle
Apollo, god of the Sun, poetry, and music, found inside of a castle
Zeus, god of the sky and thunder, found inside of a castle
Hades, god of the Underworld, found inside of a castle
Hermes, messenger of the gods, found inside of a castle
Hephaestus, god of fire and forging, found inside of a castle
Athena, goddess of wisdom and strategy, found inside of a castle
Hera, goddess of marriage, found inside of a castle
Dionysus, god of wine, found inside of a castle
Odysseus, king of Ithica, found inside of a castle
These are the weapons found in the game. Some can be acquired by looting them from defeated enemies while others need to be crafted.
Bare Hands- 50 attack power
Makhaira (Dagger) – 150 attack power, 50 accuracy
Spatha (Sword) – 250 attack power, 200 accuracy
Gladius (Stabbing Sword) – 250 attack power, 300 accuracy
Kopis (Curved Saber) – 300 attack power, 250 accuracy
Xiphos (Spear) – 450 attack power, 250 accuracy
Dory (War Spear) – 600 attack power, 400 accuracy
Menaulion (Heavy Spear) – 700 attack power, 300 accuracy
Sarissa (Pike) – 750 attack power, 450 accuracy
Lancea (Short Javelin) – 400 attack power, 150 accuracy, 50 range
Verutum (Short War Javelin) – 600 attack power, 200 accuracy, 100 range
Javelin- 500 attack power, 250 accuracy, 100 range
Falarica (Piercing Javelin) – 750 attack power, 300 accuracy, 150 range
Pilum (Hooked Javelin) – 850 attack power, 350 accuracy, 150 range
Soliferrum (Iron Javelin) – 850 attack power, 500 accuracy, 100 range
Spiculum (War Javelin) – 950 attack power, 500 accuracy, 150 range
Harpe (Scimitar) – 300 attack power, 200 accuracy
Trident- 600 attack power, 400 accuracy
Boomerang- 150 attack power, 50 accuracy, 200 range
Sagaris (Axe) – 400 attack power, 200 accuracy
Labrys (Battle Axe) – 700 attack power, 400 accuracy
Club- 200 attack power, 100 accuracy
Cudgel- 250 attack power, 150 accuracy
Bludgeon- 350 attack power, 200 accuracy
Mace- 450 attack power, 250 accuracy
Flail- 500 attack power, 350 accuracy
Hammer- 600 attack power, 450 accuracy
War Hammer- 800 attack power, 600 accuracy
Lion Hammer- 1,000 attack power, 750 accuracy
Recurve Bow- 400 attack power, 150 accuracy, 150 range
Hunting Bow- 500 attack power, 250 accuracy, 200 range
Longbow- 700 attack power, 350 accuracy, 350 range
Gastraphetes (Crossbow) – 500 attack power, 300 accuracy, 200 range
Sling- 200 attack power, 100 accuracy, 100 range
Stave Sling- 250 attack power, 100 accuracy, 150 range
Kestros (War Sling) – 300 attack power, 150 accuracy, 200 range
Falx (Sickle) – 350 attack power, 200 accuracy
Small Dacian Falx (Scythe) – 450 attack power, 300 accuracy
Large Dacian Falx (War Scythe) – 650 attack power, 400 accuracy
Thracian Falx (Halberd) – 900 attack power, 500 accuracy
These are items other than weapons that can be equipped.
Wooden Shield-15 defense
Iron Shield-25 defense
Studded Shield-30 defense
Reinforced Shield-60 defense
Hoplon (Spartan War Shield)-75 defense
Scutum (Phalanx Shield)-100 defense
Note: Golden Items subtract 10 speed
Ceremonial Leg Greaves-10 defense
Leather Leg Greaves-20 defense
Bronze Leg Greaves-40 defense
Iron Leg Greaves-50 defense
Reinforced Leg Greaves-75 defense
Golden Leg Greaves-100 defense
Ceremonial Cuirass-15 defense
Leather Cuirass-25 defense
Bronze Cuirass-45 defense
Iron Cuirass-55 defense
Reinforced Cuirass-80 defense
Golden Cuirass-100 defense
Ceremonial Helmet-15 defense
Studded Helmet-30 defense
Bronze Helmet-45 defense
Iron Helmet-60 defense
Reinforced Helmet-75 defense
Golden Helmet-100 defense
Ceremonial Linothorax-25 defense
Leather Linothorax-40 defense
Bronze Linothorax-55 defense
Iron Linothorax-65 defense
Reinforced Linothorax-90 defense
Golden Linothorax-110 defense
Ceremonial Arm Greaves-10 defense
Leather Arm Greaves-20 defense
Bronze Arm Greaves-40 defense
Iron Arm Greaves-50 defense
Reinforced Arm Greaves-75 defense
Golden Arm Greaves-100 defense
Wooden Sandals- 10 defense, 25 speed
Leather Sandals- 5 defense, 50 speed
Leather Shoes- 15 defense, 75 speed
Leather Boots- 20 defense, 100 speed
Stone Shot- 10 attack power, 15 range
Lead Shot- 25 attack power, 10 range
Dart- 50 attack power, 25 range, 10 accuracy
Piercing Dart- 75 attack power, 25 range, 20 accuracy
Poison Dart- 75 attack power, 25 range, 30 accuracy
Arrow- 50 attack power, 50 range
Poison Arrow- 50 attack power, 50 range, 20 accuracy
Fire Arrow- 75 attack power, 45 range, 25 accuracy
Arrow of Artemis- 100 attack power, 50 range, 30 accuracy
Arrow of Apollo- 100 attack power, 75 range, 25 accuracy
Crossbow Bolt- 60 attack power, 40 range
Razor Bolt- 60 attack power, 40 range, 15 accuracy
Poison Bolt- 60 attack power, 40 range, 20 accuracy
Fire Bolt- 80 attack power, 35 range, 25 accuracy
These special items are only acquired by defeating bosses or finding hidden NPCs on maps. Some of these items have passive abilities that are always in effect when equipped and some have special abilities that must be activated by pressing a button.
The Golden Fleece- 50 health, will heal you over time
Nemean Lion Pelt- 100 defense, makes 10% enemy attacks bounce off harmlessly
Laurel of Apollo- 25 attack power, 50 accuracy, increases damage dealt with crits
Winged Sandals of Hermes– 100 speed, increases jump height
Robe of Midas– increases how much loot you acquire from defeated enemies
Cloak of Hecate– 25 defense, 50 attack power, makes enemy magic attacks deal less damage
Golden Thread of Ariadne– 50 speed, makes enemy ranged attacks deal less damage
Box of Pandora– 20 health, makes enemy melee attacks deal less damage
Scale of the Drakon– doubles current defense
Tusk of the Calydonian Boar– doubles current speed
Fang of Cerberus– doubles current attack power
Blood of the Hydra– doubles current health
Stinger of the Manticore– doubles current accuracy
Horn of Polyphemus– doubles current range
Aegis- makes nearby enemies flee from you
Helm of Darkness- turns you invisible from enemy sight for a short time
Thyrsus- increases attack power by 200 for a limited time
Caduceus– increases speed by 100 for a limited time
Hammer of Hephaestus– increases accuracy for a limited time
Spear of Athena– increases defense for a limited time
Lyre of Apollo– increases range for a limited time
Zeus’ Master Bolt- area attack
Bow of Odysseus– increases range and attack power of ranged weapons for a limited time
Stronger enemies are more likely to drop items and weapons when they are defeated. Weaker enemies hardly drop weapons or items at all. Enemies are defeated in order to gain experience points to level up and to take over castles.
Enemy Soldier- armed with dagger, sword, axe, or club
Enemy Commander- armed with sword, hammer, scythe, or club
Enemy Archer- armed with bow, crossbow, sling, or boomerang
Enemy Pikeman- armed with spear, javelin, pike, or scythe
Enemy Warrior- armed with sword, hammer, scythe, or club and has a shield and heavy armor
Gladiator- armed with fists, sword, hammer, or club
Armored Gladiator- armed with fists, sword, hammer, or club and has heavy armor
Enemy Mage- attacks with magic projectiles, armed with a dagger or sword
Skeleton Soldier- armed with fists, dagger, sword, or spear, can be resurrected by Priest of Hecate
Skeleton Commander- armed with a dagger, sword, axe, or spear, can be resurrected by Priest of Hecate
Skeleton Archer- armed with a bow, crossbow, sling, or boomerang, can be resurrected by Priest of Hecate
Skeleton Pikeman- armed with a spear, javelin, or pike, can be resurrected by Priest of Hecate
Skeleton Mage- attacks with magic projectiles, armed with a sword or dagger
Reaper- an undead warrior armed with a scythe, can teleport, has magic armor
Undead Sorcerer- attacks with magic projectiles, can teleport, has magic armor
Priest of Hecate- attacks with magic projectiles, armed with a dagger or sword, can resurrect Skeletons
Lizardman Soldier- armed with sword, trident, dagger, or axe
Lizardman Commander- armed with sword, hammer, trident, or scythe
Lizardman Archer- armed with bow, crossbow, or boomerang
Lizardman Pikeman- armed with spear, javelin, or pike
Lizardman Warrior- armed with trident, hammer, or sword and has a shield and heavy armor
Lizardman Brute- armed with fists, sword, or hammer
Lizardman Champion- armed with fists, sword, or hammer and has heavy armor
Lizardman Mage- attacks with magic projectiles, armed with a dagger, sword, or trident
Centaur Soldier- armed with a sword, axe, or club
Centaur Commander- armed with a sword, hammer, scythe, or club
Centaur Archer- armed with a bow, sling, or boomerang
Centaur Pikeman- armed with a spear, javelin, pike, or scythe
Centaur Mage- attacks with magic projectiles, armed with a dagger or sword
Centaur Warrior- armed with a sword, hammer, scythe, or club and has a shield and heavy armor
Centaur General- armed with a sword, hammer, axe, or javelin and has a shield and heavy armor
Centaur Sorcerer- attacks with magic projectiles, can heal himself overtime, has magic armor
Satyr- harmless, drops items when attacked, is not part of any army
Harpies- attacks with talons or dagger; can fly
Dracanae- armed with dagger or sword, can deal poison damage
Shadow Hound- can teleport, attacks with fangs and claws
Telekhine- attacks with sword or axe, can jump very high
Empousa- attacks with fangs and claws, breathes fire
Laistrygonian Giant- attacks with fists, throws boulders
Hyperborean Giant- attacks with fists, has ice breath powers
Lycanthrope- attacks with claws and fangs, gives attack boosts to all nearby Shadow Hounds
Bosses are encountered at the end of each level set. They must be defeated to conquer the territory they reside in. Bosses will always drop a special item that is extremely useful to the player.
Nemean Lion- attacks with fangs and claws, has high defense
Hydra- attacks with fangs and claws, can deal poison damage, can recover health
Cerberus- attacks with fangs and claws, has high attack power
Polyphemus- attacks with fists and fangs, throws boulders
Manticore- attacks with fangs, claws, and stinger, can deal poison damage, can fly
Calydonian Boar- attacks with tusks and hooves, is speedy
Drakon- attacks with fangs and claws, has high defense
Typhon- attacks by shooting lightning and throwing tornadoes, has high health and attack power
Some items need to be crafted to obtain them. The supplies required to craft them is listed below.
Xiphos (Spear) - needs 100 iron ore, one wooden shaft
Dory (War Spear) - needs 150 iron ore, one wooden shaft
Menaulion (Heavy Spear) – needs 250 iron ore, one wooden shaft
Sarissa (Pike) – needs 250 iron ore, two wooden shafts, one leather binding
Falarica (Piercing Javelin) – needs one Javelin, 100 iron ore
Pilum (Hooked Javelin) – needs one Javelin, 200 iron ore OR one Falarica, 100 iron ore
Soliferrum (Iron Javelin) – needs one Javelin, 500 iron ore OR one Falarica, 250 iron ore OR one Pilum, 100 iron ore
Spiculum (War Javelin) – needs one Javelin, 800 iron ore OR one Falarica, 600 iron ore OR one Pilum, 400 iron ore OR one Spiculum, 200 iron ore
Harpe (Scimitar) – one wooden shaft, one leather binding, 300 iron ore, one sharpening stone
Labrys (Battle Axe) – needs two Sagaris, one leather binding, 50 iron ore
Recurve Bow- needs one wooden shaft, one string, two leather bindings
Hunting Bow- needs one wooden shaft, one string, four leather bindings
Longbow- needs two wooden shafts, two strings, six leather bindings
Stave Sling- needs one sling, one wooden shaft, one leather binding
Kestros (War Sling) – needs one sling, one wooden shaft, four leather bindings OR one Stave Sling, two leather bindings
Iron Shield- needs one wooden shield, 300 iron ore
Studded Shield- needs one wooden shield, 600 iron ore OR one Iron Shield, 300 iron ore
Reinforced Shield- needs one Wooden Shield and 1,000 iron ore OR one Iron Shield, 500 iron ore OR one Studded Shield, 200 iron ore
Hoplon (Spartan War Shield) - needs one Wooden Shield, 300 gold ore OR one Iron Shield, 300 gold ore OR one Studded Shield, 200 gold ore OR one Reinforced shield, 100 gold ore
Scutum (Phalanx Shield) – needs two Shields, 600 gold ore and one leather binding
Bronze Leg Greaves- needs one pair of Ceremonial Leg Greaves and 200 bronze ore OR one pair of Leather Leg Greaves and 100 bronze ore
Iron Leg Greaves- needs one pair of Leg Greaves and 200 iron ore
Reinforced Leg Greaves- needs one pair of Ceremonial Leg Greaves and 600 iron ore OR one pair of Leather Leg Greaves and 400 iron ore OR one pair of Bronze or Iron Leg Greaves and 200 iron ore
Golden Leg Greaves- needs one pair of Ceremonial or Leather Leg Greaves and 500 gold ore OR one pair of Bronze or Iron Leg Greaves and 250 gold ore OR one pair of Reinforced Leg Greaves and 100 gold ore
Bronze Cuirass- needs one Ceremonial or Leather Cuirass and 400 bronze ore
Iron Cuirass- needs one Ceremonial or Leather Cuirass and 400 iron ore OR one Bronze Cuirass and 200 iron ore
Reinforced Cuirass- needs one Ceremonial or Leather Cuirass and 800 iron ore OR one Bronze Cuirass and 400 iron ore OR one Iron Cuirass and 200 iron ore
Golden Cuirass- needs one Ceremonial or Leather Cuirass and 500 gold ore OR one Bronze or Iron Cuirass and 250 gold ore OR one Reinforced Cuirass and 100 gold ore
Bronze Helmet- needs one Ceremonial or Studded Helmet and 100 bronze ore
Iron Helmet- needs one Ceremonial or Studded Helmet and 100 iron ore OR one Bronze Helmet and 50 iron ore
Reinforced Helmet- needs one Ceremonial or Studded Helmet and 200 iron ore OR one Bronze Helmet and 150 iron ore OR one Iron Helmet and 100 iron ore
Golden Helmet- needs one Ceremonial or Studded Helmet and 100 gold ore OR one Bronze or Iron Helmet and 50 gold ore OR one Reinforced Helmet and 25 gold ore
Bronze Linothorax- needs one Ceremonial or Leather Linothorax and 400 bronze ore
Iron Linothorax- needs one Ceremonial or Leather Linothorax and 400 iron ore OR one Bronze Linothorax and 200 iron ore
Reinforced Linothorax- needs one Ceremonial or Leather Linothorax and 800 iron ore OR one Bronze Linothorax and 600 iron ore OR one Iron Linothorax and 400 iron ore
Golden Linothorax- one Ceremonial or Leather Linothorax and 400 gold ore OR one Bronze or Iron Linothorax and 200 iron ore OR one Reinforced Linothorax and 100 gold ore
Bronze Arm Greaves- needs one pair of Ceremonial or Leather Leg Greaves and 200 bronze ore
Iron Arm Greaves- needs one pair of Ceremonial or Leather Leg Greaves and 200 iron ore OR one pair of Bronze Arm Greaves and 100 iron ore
Reinforced Arm Greaves- needs one pair of Ceremonial or Leather Arm Greaves and 400 iron ore OR one pair of Bronze Arm Greaves and 300 iron ore OR one pair of Iron Arm Greaves and 200 iron ore
Golden Arm Greaves- needs one pair of Ceremonial or Leather Arm Greaves and 200 iron ore OR one pair of Bronze or Iron Arm Greaves and 100 gold ore OR one pair of Reinforced Arm Greaves and 50 iron ore
Leather Shoes- needs one pair of Wooden or Leather Sandals and three leather bindings
Leather Boots- needs one pair of Wooden or Leather Sandals and six leather bindings OR one pair of Leather Shoes and three leather bindings
Piercing Dart- needs Dart and 20 iron ore, makes ten new darts
Poison Dart- needs Dart and poison, makes ten new darts
Poison Arrow- needs Arrow and Poison, makes ten new arrows
Fire Arrow- needs Arrow and oil, makes ten new arrows
Razor Bolt- needs Crossbow Bolt and 20 iron ore, makes ten new bolts
Poison Bolt- needs Crossbow Bolt and poison, makes ten new bolts
Fire Bolt- needs Crossbow Bolt and oil, makes ten new bolts
Quiver- needs 10 leather bindings and 10 bronze ore
Level Set One- Crete and the Cyclades Islands
Level Set Two- Dodecanese Islands
Level Set Three- Northern Aegean Islands
Level Set Four- South Peloponnesian Peninsula
Level Set Five- North Peloponnesian Peninsula
Level Set Six- Central Greece
Level Set Seven- Ionian Islands
Level Set Eight- Northern Greece
Minotaur- The Minotaur appears and leads his army around the map. His army will engage in combat with any your ally forces they meet, and can also take over your territories if they choose. Defeating the Minotaur and his army will not only secure safety for your allies and your territory, but will also give you a temporary health and attack power boost and grants you lots of supplies as well.
Head of Medusa- The Head of Medusa will appear somewhere on the map. Finding it will boost your defense and speed temporarily and will also slow down all nearby enemies.
Gladiator Gang- a small army composed of gladiators is spawned on the field. Defeating them all grants an attack power and accuracy boost temporarily. They will attack any ally forces they come into contact with and will also try to take over your territory if they so choose.
Dimitrios the Rival- Vlassis's rival, Dimitrios, has a chance to appear when you enter a level. Dimitrios was hired by a Macedonian king to conquer Greece, and wants you out of his way! Dimitrios and his army will conquer your territories and fight your ally forces. Defeating Dimitrios will grant you a temporary health and accuracy boost and will also grant you a new weapon.
Trial of Ares- the Greek god of war, Ares, will give you an objective and a time limit. Complete the objective in the allotted time, and he will grant you a temporary attack power, accuracy, and defense boost and will also reward you with a new weapon.
Trial of Poseidon- the Greek god of the sea, Poseidon, will give you an objective and a time limit. Complete the objective in the allotted time, and he will reward you by creating an earthquake that wipes out a large number of enemies on the map.
The combat system in the game is fairly simple. A executes a light attack and B executes a heavy attack. Ranged weapons do not have light or heavy attacks and will attack upon pushing either attack buttons. Different combos can be strung together by mixing left and right clicks together. Timing your attacks is important, however. Simply pushing buttons rapidly will result in reusing the same move. Spacing a second or two between attacks will result in the following move, thus creating a combo string.
Weaker enemies can be defeated by a few light attacks. Stronger enemies that have shields or armor will not take damage until you have broken their defense. Use heavy attacks to break their defense and then finish them off with light or heavy attacks. The enemy's defense is represented by a shield-shaped meter that decreases clockwise and progressively becomes more red in color as their defense goes down. Once the defense meter is empty, it will be replaced by a regular bar-shaped health meter that will show how much health they have. Once the meter is empty, they will be defeated.
There are five types of armies that can be encountered in Double Edged Conquest. Each army has two types of enemies; Weak Enemies, a.k.a. Minions, and Strong Enemies, a.k.a. Captains. Weak Enemies appear in massive numbers but are very easily dispatched. These enemies usually have low armor and deal very little damage. Strong Enemies are the Captains of the army, and an army is not totally defeated until all of their Captains have been killed. Strong Enemies have shields or armor, deal more damage in their attacks, and are usually found in smaller numbers. Every army will have at least one Strong Enemy, but most will have more. An enemy army can only take over one of your bases if they have a Captain that can raise their flag up the flagpole.
Human Armies are composed of mortal enemy soldiers and commanders. The weaker enemies in Human Armies are Enemy Soldiers, Enemy Commanders, Enemy Archer, Enemy Pikemen, and Enemy Mage. The stronger enemies in Human Armies are Enemy Warriors, Gladiators, and Armored Gladiators.
Undead Armies are composed of undead skeletons and followers of dark magic. The weaker enemies in Undead Armies are Skeleton Soldiers, Skeleton Commanders, Skeleton Archers, Skeleton Pikemen, and Skeleton Mages. The stronger enemies in Undead Armies are Reapers, Undead Sorcerers, and Priests of Hecate.
Lizardman Armies are composed of reptilian humanoid creatures. The weaker enemies in Lizardman Armies are Lizardman Soldiers, Lizardman Commanders, Lizardman Archers, Lizardman Pikemen, and Lizardman Mages. The stronger enemies in Lizardman Armies are Lizardman Warriors, Lizardman Brutes, and Lizardman Champions.
Centaur Armies are composed of Centaurs, creatures that are half-man, half-horse. The weaker enemies in Centaur Armies are Centaur Soldiers, Centaur Commanders, Centaur Archers, Centaur Pikemen, and Centaur Mages. The stronger enemies in Centaur Armies are Centaur Warriors, Centaur Generals, and Centaur Sorcerers.
Monster Armies are composed of several different monsters from Greek mythology. The weaker enemies in Monster Armies are Telekhines, Harpies, Dracanae, Empousai, and Shadow Hounds. The stronger enemies in Monster Armies are Laistrygonian Giants, Hyperborean Giants, and Lycanthropes.
King Alexander's troops also roam the map. They will fight any enemies they come into contact with, and can also help overtake enemy bases. You can allow them to wander and combat enemy forces while you run errands elsewhere if you wish, or you can take them under your command and lead them into battle.
Pressing ZR when near ally forces will rally them to your side. Pressing ZR again will dismiss them. Once you have rallied some troops, they will follow you wherever you go, as long as you don't run too far ahead. Putting too much distance between you and your rallied troops will result in them disengaging from your command and returning to their own agenda.
When you have troops rallied at your side, you can send them to different locations by opening the map (with Start button) and pressing the down direction on the arrow pad over the designated area. You can set them on guard duty in a certain area by pressing the up direction on the arrow pad over the location on your mini-map. If you decide you want to send them elsewhere, you can order them to halt where they are by pressing right direction on your arrow pad once while your mini-map is open. Pressing this again in your mini-map will order them to continue their last command.
When in battle, you can order your troops to focus on a single target or group of targets by holding the left direction on the arrow pad and then selecting the target or dragging a highlight box over the group of targets with your scroll ball and A button.
To select a specific group of troops, hold left and drag a highlight box over them to select them. Then, give them a command and they will follow it. This is a good way to divide your troops up and send them on many missions at once, thus multi-tasking.
Some maps will have hazards in them. These hazards can be destroyed, but the method of destroying the hazard differs with each hazard.
Katoblep Root- a plant that produces poisonous fumes around it, can be destroyed using a Bow & Arrow
Retracting Spikes- can be destroyed with a Boomerang
Lotus Flower- a giant flower that produces fumes that make anyone who breathes them in focus only on the flower; can occupy your troops, can be destroyed using a Scythe or Axe
Pillar of Circe- a large staff-like pillar that produces harmful magic energy around it; can turn troops into pigs by blasting them, can be destroyed with a Sling
Interactive Objects and Power-ups
Some of these other objects or creatures may make an appearance on a map. They are virtually harmless and are simply there for interaction.
Boulders- can be picked up with the ZL button and thrown at enemies
Wild Boars- can be attacked and killed; a stunned boar can be picked up and thrown at enemies
Chickens- can be attacked and killed; a stunned chicken can be picked up and used as a makeshift weapon
Tigers- are very rare; can be mounted and used to pounce on enemies
Lion Hammer- only one exists, it is hidden in a castle and is very difficult to find; it is the most powerful weapon in the game and can deal devastating damage to enemies
Chests- hold coins, which are collected for points, or can hold other items such as power-ups and weapons
Coins- collected for points
Statue- a statue of a soldier, can be picked up and thrown as a projectile at enemies
Mutton, Turkey, Ham- grant health to the player when they are picked up