Enemy Wizards are one of the enemies in Castle Corp 2. They are equipped with a staff instead of a sword. The have blood red clothes, and the same color eyes. Enemy Wizards will shoot one bolt of magic at you before you can hit them, always winning the first battle. You can upgrade your knight if you want it to be easier, but you don't have to.
Walking Wizards are one of the enemies in Castle Corp 2. They are very much alike Enemy Wizards, as the only difference is that they walk. They have the same red cloak, the same staff, and the same color eyes. They shoot magic bolts at you while backing away from you, granting them 4 extra shots at you. So the best way to defeat these magicians is to rocket at them, as they will get knocked out completely on the first shot.
Leftover knights are the weakest of the enemies in Castle Corp 2. Now getting usless, their master throws them into exile, except some of them. They don't get new armor, so they are easier to defeat. They have the reddish pink armor, now with rust, and a blunt spear. It will take 5 hits to destroy them, with you getting the first 2 hits. They are mainly used to get your number of knights down.
Enemy Bats are enemies in Castle Corp 2. They are similar to the ones in Castle Corp, but not entirely the same. They have the same robotic appearance, with orange horns that are probably ears. They have the pink head and the blue wings too. As in Castle Corp, the enemy bats can fly up, down, and sideways, but now it can fly anywhere it wants to. The enemy bat can even come to the ground to knock your player out, while knocking itself out too. You can easily knock the enemy bats out by rocketing towards them.