This is an unofficial Nitrome game thought up by Plasmaster. If you would like to make an edit to this article, please leave a message asking for his permission.
The time has come for the ultimate struggle between Pirates and Ninjas to begin. Who will you choose?
The following controls are for the PFC system.
Left Control Stick- movement
L or R- jump
A- Primary Attack
1- First Ability
B- Second Ability
ZL- Third Ability
Flick C-Stick up- first taunt
Flick C-Stick down- second taunt
Flick C-Stick to either side- third taunt
There are several different modes to play in Final Mutiny: PvN.
Crew vs. Clan
This mode consists of a battle on a map in which twelve players are on each team and they battle each other for kills. The first team to accumulate 50 kills wins the match.
Ships and Dojos
In this mode, the Pirates attempt to capture the Ninja Dojos throughout the map while the Ninjas try to protect it within an allotted time constraint.
This mode involves a random player being assigned as 'Banner Carrier' and they must deliver three banners to the opposing team's base. Not only will their team have to ensure they safely get to the base, but they will also have to protect their base from the other team's banner carriers!
If a banner carrier dies, a new player is assigned as banner carrier in order to mix things up.
Protect the Ship!
This mode involves a team of five pirates protecting their pirate ship from the oncoming NPC Ninja enemies. Players can not respawn in this mode and must be revived by a teammate for the sake of protecting the ship! There are ten total waves to play through, and a big boss fight on the final wave! There are several difficulty levels: Easy, Medium, Hard, and Insanity!
Protect the Dojo!
This mode involves a team of five ninjas protecting their dojo from the oncoming NPC Pirate enemies. Players can not respawn in this mode and must be revived by a teammate for the sake of protecting the dojo! There are ten total waves to play through, and a big boss fight on the final wave! There are several difficulty levels: Easy, Medium, Hard, and Insanity!
Double Agent Mode
Four players on the team of twelve are randomly chosen to be the double agents. They must attempt to defeat the other eight team members without being killed while the other eight team members have to try and figure out who the double agents are! While all of that is going on, they also have to defeat the randomly-generated enemies (Pirates or Ninjas, depending on who you are playing as).
Predator vs. Prey
In this mode, twelve players are assigned to each team. The catch is, each person is assigned to kill one opponent specifically. At the same time as trying to hunt down their target, players must watch their backs for an opponent that was assigned to hunt them!
These are the different characters that can be played as in the game.
Buccaneer- The buccaneer specializes in close-combat and brings his cutlass and mastery of sword fighting onto the battlefield.
Left Click: Cutlass Swing- a wide arching attack with no reloading required!
Scroll Click: Anchor Toss- a heavy attack with a short range but powerful amounts of damage.
Right Click: Sword Spin- ten whole seconds of cyclonic blade attacks and maneuvers!
Space Bar: Double Cutlass- whip out a second cutlass and deal double the damage for fifteen sword swings!
Corsair- The corsair is the shock trooper of the Pirate Crew. His attacks rely more on range as he arms himself with his pistol and a few other surprises!
Left Click: Pistol Shot- a medium-range attack, the pistol needs to be reloaded frequently after every ten shots
Scroll Click: Crate Drop- drop a crate in front of you for use as a barricade or a shield in times of need
Right Click: Dynamite- an explosive attack with wide area damage, the dynamite can take out several enemies when they are clustered in a group
Space Bar: Boulder Roll- roll a massive boulder at your enemies to crush them into submission; great for use on stairways and small passages!
Freebooter- The designated sniper class of the Pirates, the Freebooter can fire his Blunder buss from a long range for astounding takedowns and can also fire at close range for a shotgun spread attack!
Left Click: Blunderbuss Blast- One projectile goes long-range straight ahead for sniper attacks, while the remaining grape shots spread out for a short range knockout! Reloaded every thirty shots.
Scroll Click: Cherry Bomb- a small explosive that can do great amounts of damage at short range
Right Click: Gunpowder Barrel- set one of these down in a secluded area and wait for an enemy to come near it; when they least expect it, detonate the barrel for a sneaky kill!
Space Bar: Pieces of Eight- eight explosives thrown out will lie in wait on the ground until a careless opponent walks over one of them--it's a cluster bomb mixed with a mine!
Grenadier- The grenadier, being the Bomber for the Pirates, works most with explosives to deal massive area damage to several opponents at a time.
Left Click: Cannon Ball- firing a powerful, round projectile from his mini-cannon can deal great amounts of damage, but it has to be reloaded every five shots.
Scroll Click: Rum Bottle- lob one of these bad boys at an enemy to deal fire damage as well as area damage; extremely effective on groups of enemies!
Right Click: Banana Bomb- hurl a banana bomb in the direction of your opponent, wait for it to bounce real nice and close, and then detonate it! They won't know what hit them!
Space Bar: Mine Drop- lay down a mine that will explode as soon as an enemy steps on it; recommended for use on stairways and around corners.
Witchdoctor- The medic of the pirates, the witchdoctor is fastest at reviving fallen pirates and also has special abilities for healing injured allies!
Left Click: Magic Blast- a medium-range projectile that can deal damage over time due to its magical qualities; requires reloading every twenty five shots
Scroll Click: Voodoo Doll- get close enough to an enemy and use the voodoo doll to curse them. The next time you or one of your allies gets killed, so will they! Revenge! Also, if you use the Voodoo Doll on an ally, they will be healed to full health!
Right Click: Tidal Wave- blast a tidal wave forwards to take out enemies, especially large groups of enemies! *Note- is not as big as the Tidal Wave from Mutiny, has been dramatically shrunken down so it is not overpowered.
Space Bar: Seagull Summon- summon a seagull and take flight from the seagull's perspective in order to bomb opponents from above; use ability in a safe zone so you are not killed while flying the Seagull.
Samurai- A seasoned warrior and master in the art of karate and katana-fighting, the close-combat fighter of the Ninjas.
Left Click: Katana Hack- a wild sword swing attack with no reloading required!
Scroll Click: Katanacopter- a spinning katana attack that lasts ten seconds, it cuts down all enemies in your way!
Right Click: Nun-chuck Attack- a heavy attack guaranteed to deal great amounts of damage at close-range.
Space Bar: Cyber Samurai Sword- This special sword can deflect enemy projectiles when the swing is timed right, and also deal double damage to enemies for fifteen swings.
Sensei- Shock trooper sensei warriors attack with shurikens (ninja stars) and a Bo Staff.
Left Click: Shuriken Shot- medium-range projectiles deal decent damage to enemies; no reloading is needed, but firing the weapon too much can result in the sensei's arms tiring and being unable to throw shurikens for a short time.
Scroll Click: Ninja Rope- this ability has many uses--it can be used to grapple onto buildings to get to higher ground, or you could use it to reel in enemies for close-range damage.
Right Click: Stealth Suit- the stealth suit will allow you to stay hidden for a short time, and if any enemy attacks or projectiles hit you while using this ability, they will be reflected back at the enemy to deal damage to them!
Space Bar: Bo Staff Spin- a whirling close-combat attack that can deflect projectiles and deal decent damage.
Assassin- The ninja assassin is the sniper of the ninja team and can use his blowdarts to attack from long range or to put opponents to sleep.
Left Click: Blowdart Barrage- the blowdarts pipe can fire blowdarts at long range to snipe enemies; needs to be reloaded every fifteen shots
Scroll Click: Smoke Bomb- this special explosive not only deals area damage, but creates a smoke cloud that can deal damage over time to pirates and can hide you from sight for a quick getaway or a swift takedown.
Right Click: Rope Snare- a clever trap that can ensnare opponents that step on it, they will be helpless as you close in for the kill; recommended use on stairways or around corners
Space Bar: Sleep Dart Blast- these special darts can slow enemies down and prevent them from using their special abilities; fifteen ammo
Artillery Fighter- the fieriest of the ninja clan, the artillery fighter is the Bomber for the ninjas and utilizes explosives to deal area damage.
Left Click: Ninja Dagger Fire- a fast-paced medium-range projectile attack; needs to be reloaded every thirty shots
Scroll Click: Incendiary Grenade- a special explosive that can deal fire damage to opponents within range; great for use on groups of enemies!
Right Click: Sushi Bomb- appears to be a harmless, yummy meal, but in reality is a spice bomb waiting to be stepped on by an unexpecting pirate to send them sky-high.
Space Bar: Drobe Mine- take control of a Drobe Mine and send it crashing into an opponent to blow them up; recommended use in a safe zone so you are not killed while controlling the Drobe Mine.
Cleric- The cleric is the Ninja's Medic; he heals allies and also uses special magic to move around undetected.
Left Click: Cyber Blast- blast green orbs from a Cyber Gun with unlimited ammo, but will overheat if you fire it too much and will then require cooldown time.
Scroll Click: Healing Potion- drop a special potion near injured ninjas to heal them back to full health!
Right Click: Shadow Teleport- warp a good distance forward to avoid enemy attacks or get behind enemy lines undetected!
Space Bar: Force Field Generator- lay down this device to create a force field for use as a shield or barricade
Dr. Boshi's Base
Boom Boom Beach
Each character has three special abilities used by pressing the space bar, right clicking, or scroll clicking. However, these abilities can not be used all willy-nilly. Abilities require forty-five seconds to reload after use. Some abilities, such as the Crate Drop, Gunpowder Barrel, and Force Field Generator, can be used two or three times before entering cooldown. Other abilities, such as Gunpowder Barrel and Banana Bomb, will only enter cooldown after being detonated. The Voodoo Doll ability will not enter cooldown until the cursed enemy has died. The Seagull Summon and Drobe Mine abilities allow the player to take the perspective of the respective items in order for them to accurately attack enemies.
During the Protect the Ship, Protect the Dojo, and Ships and Dojos modes of the game, there are stations located around the map where you can position special items. These special items are acquired by earning points through achievements, kills, and wins in any mode of the game. Special Items do have health and can be destroyed by the opposing team. The special items can then be used at the stations in the modes mentioned above. These are the items for the Crew and for the Clan:
Shuriken Shooter- a turret that fires shurikens at enemies
Rope Launcher- a turret that fires ninja ropes to entangle and slow down enemies
Sei Juggler- a turret that throws seis (ninja daggers) at enemies
Scroll Holder- a stationed object that holds magic scrolls that will heal nearby allies
Tonic Cauldron- a stationed object that contains healing tonic that heals nearby allies
Nun-chuck Spinner- a stationary object that spins nun-chucks around that will harm nearby enemies
Bo-Staff Twirler- a stationary object that spins a bo-staff around that will harm nearby enemies
Katana Twister- a stationary object that spins a katana around that will harm nearby enemies
Kunai Launcher- a turret that throws kunai blades at enemies
Acid-Tube- a turret that squirts acid a short distance to deal damage to nearby enemies over time
Trainee Ninja- a rookie ninja that can be summoned to help fight; he is slow and inexperienced, but can still help fight for the cause
Black Belt- an experienced ninja that can be summoned to help fight; he has an average speed and deals decent damage, but, like most summoned Special Items, has generally low health
Karate Master- a martial arts fighter with decent speed; deals lots of melee damage
Forest Ninja- a ninja attuned to the power of nature; throws Leaf Spears and can spin in a tornado, but has a slow speed and low health
Water Ninja- a ninja with water powers; fights with water stakes and can heal nearby allies; average speed and low health
Fire Ninja- a ninja possessing fire powers; fights with a Fire Sword, deals great damage but has a slow speed and low health
Lightning Ninja- a ninja that uses storm powers; fights with a Lightning Staff; fast speed but has low health
Shadow Ninja- a ninja with the power to teleport short distances; average speed, average health, deals little damage
Cannon- a turret that fires cannon balls at enemies
Chain Shot- a turret that fires chain shots at enemies to damage, entangle, and slow down enemies
Anchor Crossbow- a turret that fires bullets at enemies; looks like an anchor
Fire Cannon- a turret that fires flaming cannon balls to deal fire damage to enemies
Lightning Cannon- a turret that fires electric cannon balls at enemies with a 25% chance of stunning them upon impact
Explosive Cannon- a turret that fires explosive cannon balls to deal area damage to enemies
Grape Shot- a turret that fires several small cannon balls for a shotgun blast attack at enemies
Treasure Chest- a stationary object that heals nearby allies
Voodoo Talisman- a stationary object that steal health from nearby enemies and then heals nearby allies
Privateer- an inexperienced pirate armed with a dagger; slow speed and low health
Looter- an experienced pirate armed with a sword; slow speed and low health, does decent damage
Cabin Boy- a small pirate that deals little damage but is very fast; low health, armed with a mop
Monkey- a small ape that moves quickly and throws banana peels
Parrot- a bird that flies above enemies and drops rocks on them; low health, average speed
Ravager- a seasoned pirate armed with a set of grenades; deals area damage, slow speed and low health
Plunderer- a fast pirate armed with a small knife; low health, but can 'pickpocket' nearby enemies to give you extra gold and points
Raider- a fast pirate armed with a knife; can throw bottles that explode and spray poison gas in the area
Captain- an expert pirate armed with a large cutlass and a pistol; average health, decent damage, slow speed
Neon Sign Hat
Stack of Textbooks
Jack o' Lantern
Springy Eyeball Glasses
Bubble Wand Glasses
Tanning Bed Goggles
Night Vision Goggles
Burger Bun Goggles
Bug Eye Goggles
Candy Cane Glasses
Pizza Delivery Suit
Deck of Cards
Fish Scale Suit
Animal Print Belt
English Navy Hat
Hammerhead Shark Head
Ship in a Bottle
Ship Helm Hat
Double Eye Patches
Double Hook Hands
Double Peg Legs
Ball 'n' Chain
Skull Face Paint
Belt of Keys
Silver Buckle Belt
Facial Hair/Hair Styles
Golden Stud Earrings
Golden Hoop Earrings
Gold Nose Ring
Silver Nose Ring
Bedazzled Belt Buckle
Mega Diamond Ring
Mega Ruby Ring
Mega Sapphire Ring
(to be added later)
These are the enemies encountered in the Protect the Ship, Protect the Dojo, and Double Agent Modes.
NPC Artillery Fighter
These character variations have special looks and abilities. They are earned by winning up to a certain number of games.
Cyber Samurai- deals more damage; looks like a Cyber Samurai
Star Samurai- higher defense; looks like a Jedi
Spiked Samurai- enemy close combat attacks deal some damage to the attacker; has spiked armor
Fire Samurai- deals fire damage, higher speed; has flaming armor and a flaming sword
Dark Samurai- damage the player takes heals an ally the same amount; wears black armor
Reptilian Sensei- faster speed; has scaly green skin
Mountain Sensei- ninja rope has longer range; possesses climbing gear
Snow Sensei- primary attack has a 25% chance of freezing enemies; wearing an eskimo suit
Garden Sensei- higher health; wears a sunhat and garden gloves
Winged Sensei- jumps higher; has feathery white wings
Poison Assassin- attacks deal poison damage; wears a gas mask, has a green cloud around him
Fire Assassin- deals fire damage; wears a flaming red suit
Hired Gun- carries more ammo; wears a utility belt
Mercenary- faster firing rate, faster reload time; wears a Mercenary helmet (from Test Subject series)
Cyborg Assassin- deals more damage; has several metal parts on his body
Fire Bomber- bombs deal fire damage/ more fire damage
Sticky Bomber- bombs have a chance of sticking to enemies
Shock Bomber- bombs deal electric damage
Chef Bomber- bombs deal more splash damage
Portal Bomber- bombs will teleport closer to the nearest enemy
Toxic Cleric- deals poison damage to enemies
Sentinel Cleric- force field generators produce larger shields
Cleric Unit- more critical damage with direct hits
Dr. Ninja- heals and revives more quickly
Springy Cleric- faster movement speed
Achievements increase your score by giving you more points. In turn, these points can be used to get special items. Achievements are listed below:
Player Vanquish- 50
Special Item Vanquish- 10
Destroyed Special Item- 10
Destroyed Rope Snare- 10
Destroyed Force Field Generator- 10
Destroyed Drobe Mine- 10
Destroyed Seagull- 10
Destroyed Mine- 10
Destroyed Crate- 10
Destroyed Gunpowder Barrel- 10
Destroyed Piece of Eight- 10
Destroyed Banana Bomb- 10
Avenged a Friend- 25
Saved a Friend- 25
Status Assist- 25
Trap Assist- 25
Critical Vanquish- 30
Capturing Dojo- 100
Defending Dojo- 100
Banner Delivered- 50
Prevented Banner Delivery- 50
Boss Vanquish- 500
Protected Ship- 250
Protected Dojo- 250
Revived a Friend- 20
Healing a Friend- 10
Vanquished Nemesis- 50
Double Agent Vanquished- 50
Adversary Vanquished- 50
Vanquished Target- 50
Vanquished Pursuer- 30
Vanquish Streak x2- 50
Vanquish Streak x3- 100
Vanquish Streak x4- 150
Vanquish Streak x5- 200
Vanquish Streak x6- 250
Vanquish Streak x7- 300
Vanquish Streak x8- 350
Vanquish Streak x9- 400
Vanquish Streak x10+- 500
This is a list of downloadable content for the game.
Ice Cannon- a turret that freezes enemies with icy cannon balls
Venom Cannon- a turret that deals poison damage to enemies with venomous cannon balls
Helm Blaster- a rapid-fire turret that fires wooden bullets
Stealthy Stuff Pack
Chain n' Sickle- a stationary object that rapidly spins to hit nearby enemies
Rapid Blowgun- a turret that fires darts extremely quickly at enemies
Caltrop Slinger- a turret that launches caltrops at enemies
Seven Seas Pack
Splunder- a turret (it's a Squid) that squirts ink at opponents to slow them down and deal small amounts of damage
Crab Grabber- a stationary object that latches a crab onto nearby enemies; the crab will hold onto the opponent and deal damage until the opponent shakes them off by running around, or until the opponent dies
Shark Shooter- a turret (it's a Shark) that spits rapid-fire shark teeth at opponents to deal damage to them
Parachute Bomb- a special ability that can be toggled out with one of a pirate character's default abilities; drops a parachute bomb on a targeted point, great for use at long-range
Young Grasshopper Pack
Vaulting Pole- a special ability that can be toggled out with one of a ninja character's default abilities; launches a ninja high into the air, great for reaching higher ground and higher vantage points
Cyber Turret- a turret that fires cyber blasts at opponents to deal damage
Sentinel Robot- a turret that fires rapid-fire cyber blasts at opponents to deal damage and also has increased defense due to its force field
Cutting Laser- a turret that fires cutting laser beams at enemies to deal great amounts of damage