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This article is about an unofficial Nitrome game thought up by Plasmaster. If you would like to edit this article, please leave a message asking for his permission.

Plot

In Monster Slayer, the player controls Hallbert, a young Norse warrior, and embarks on quests to slay the monsters that plague the land.

Controls

The following controls are for the Fuego Handheld system.

Control Pad- movement (double tap on D-pad to dash)

A or 1- Swing Sword/Throw Knife

ZR- Grappling Hook/Interact

B- Dagger Anchor

X or Y- Jump/Climb

ZL- Targeting System


The following controls are for the PFC system.

Left Control Stick- movement (double tap on C-Stick to dash)

A- Swing Sword/Throw Knife

ZR- Grappling Hook/Interact

B- Dagger Anchor

1 - Jump/Climb

ZL- Targeting System


Modes

There are several different modes in Monster Slayer: Campaign, Free-Hunt, Co-op, and Versus.

Campaign

In Campaign mode, the player plays through the story of the game as Hallbert. The story begins with Hallbert on a monster-hunt with his father Mikkel, the legendary monster slayer. After dispatching the monsters, they return to their village where they find it under attack by goblinoid invaders. Together they fight off the invasion and reach a goblin camp. There they encounter the goblin commander, who warns them that the goblin king has sworn to take over their land at that he will use his army of tamed monsters to do it. The goblin commander unleashes an Adolescent Basilisk on them and then makes his escape. During the battle, Mikkel is crippled and Hallbert quickly helps him back to the village. From there Hallbert embarks on his quest alone, travelling the land and protecting villages and cities from monster attacks as he journeys to the goblin king's castle to face him head-on.

Free-Hunt

In free-hunt mode, the game is in an open-world status. Hallbert can go anywhere he pleases and accept quests to hunt specific targets. There is the occasional monster attack on villages that Hallbert can take care of as well.

Co-op

In co-op mode, two players can connect to the game online and play as either Hallbert or Mikkel. They are then assigned a number of monsters to hunt down and slay and a time challenge to accomplish it in.

Versus

In versus mode, two players connect to the game online and play against each other, one as Hallbert or Mikkel and the other as the goblin king. The Monster Slayer must infiltrate the goblin king's castle and dispatch him. Meanwhile, the goblin king has a variety of monsters which they can send at the player. The goblin king player earns points when their monsters deal damage to outlying villages and cities, which he can then use as a sort of currency to buy more monsters to send out. Tougher monsters cost more, so the goblin king player can't just send out as many deadly monsters as he wants.

Gameplay Elements

Playing the Game

Once Hallbert begins his quest, the player can control him to go just about anywhere on the map. Depending on the difficulty level the player is playing on, there will be more or less monster attacks on villages and cities. Whenever there is a monster attack, Hallbert must go to the place under attack and slay the monster. If the monster causes too much destruction, goblins will overrun the village or city. In order to drive them out the player must locate the goblin commander and dispatch him. If all of the villages or cities are taken over, the player loses and the game is over. Once the player has defeated a certain number of monsters, the goblin king's castle will become vulnerable and the player can then infiltrate it and defeat the goblin king to win the game.

Weapons

Hallbert has many different weapons that do to different things.

Hallbert's sword is a heavy-hitting weapon that can easily fell weaker monsters like goblins. The sword does tremendous damage when hitting a monster's weak point. However, excessively swinging his sword can make Hallbert lose stamina, which takes some time to recover.

Hallbert's throwing knives are good ranged weapons that can be accurately thrown at a specific point, especially when using the targeting system.

Hallbert's dagger is good for very close-range fighting, although it doesn't deal much damage. Its main purpose is to stay anchored to flying monsters that try to shake you off. When a dagger is embedded in a monster it will deal a little damage over time, unless the monster has armor.

Hallbert's grappling hook is a long-range tool that he uses to grapple onto flying monsters. Climbing to the top of a building and using this when aimed at a flying monster will reel Hallbert on top of the monster to attack it. Different monsters fly at different heights, so climbing a taller building will help you to nab monsters that are more rare.


Monsters

There are many different types, elements, and classes of monsters.

There are three monster classes; Weak, Average, and Tough. Weak enemies can be easily defeated and usually appear in groups. Average enemies are a bit larger and stronger and may have an ability that helps them fight, but they are generally defeated with little trouble. Tough enemies are much bigger and stronger; they will generally have multiple abilities, armor, and can be grappled or climbed on. Tough enemies always have a weak point, though these weak points vary in how difficult they are to locate and attack.

There are five monster elements; Normal, Fire, Stone, Water, and Storm. Normal monsters generally don't have abilities or armor, but if they do have an ability it does not pertain to any element. Fire monsters have abilities involving fire, like fire breathing, molten skin, or plasma spheres, among others. Stone monsters generally have armor and have abilities involving rock, such as stone skin, petrification, and mud balls, among others. Water monsters sometimes appear out of rivers or lakes or are found near bodies of water. They have abilities involving water, such as slippery skin, bubble trap, or rain clouds, among others. Storm monsters have abilities involving wind and lightning, such as electric skin, gusty wind, or lightning bolt, among others.

There are many different monster types, which will be listed below.

Sky Serpent

Large flying serpents with weak points located along their back.

Orange Dragon Serpent- normal, tough, low flying; no abilities. Found during: all time

Worm Serpent- normal, tough, flying; Spikes. Found during: nighttime only

Dragon Serpent- fire, tough, flying; Smoke Puffs. Found during: daytime only

Eel Serpent- storm, tough, high flying; Electric Skin. Found during: daytime only

Shark Serpent- water, tough, flying; Spikes. Found during: all time

Octopus Serpent- fire, tough, high flying; Plasma Balls, Smoke Puffs, Spikes. Found during: nighttime only

Warthog Serpent- normal, tough, low flying; Spikes. Found during: evening

Red Warthog Serpent-fire, tough, flying; Fire Balls. Found during: all time

Green Dragon Serpent- normal, tough, low flying; no abilities. Found during: daytime only

Piranha Serpent- stone, tough, high flying; Mud Balls. Found during: nighttime only

Hammerhead Serpent- water, tough, flying; Bubble Trap. Found during: early daytime and evening

Bird Serpent- fire, tough, high flying; Plasma Balls. Found during: daytime only

Spider Serpent- fire, tough, armored, low flying; Fire Balls. Found during- nighttime only

Red Dragon Serpent- fire, tough, high flying; Flame Burst. Found during- daytime and evening

Ice Dragon Serpent- water, tough, high flying; Slippery Skin. Found during: daytime only

Volcanic Serpent- fire, tough, low flying; Molten Skin. Found during: all time

Moose Serpent- normal, tough, low flying; Symbiosis. Found during: daytime only

Phoenix Serpent- fire, tough, high flying; Molten Skin, Fire Balls. Found during: evening

Ram Serpent- stone, tough, low flying; Kamikaze Flight. Found during: all time

Beetle Serpent- normal, tough, armored, low flying; Plasma Balls. Found during: daytime and nighttime

Rhino Serpent- stone, tough, armored, low flying; Stone Skin. Found during: daytime and evening

Dragon

Large limbed serpents that can fly or move along the ground; typically have weak points along their neck or on their underbelly.

Dragon- fire, tough, low flying; Fire Balls. Found during: daytime only

Ice Dragon- water, tough, flying; Slippery Skin, Icy Touch. Found during: all time

Water Dragon- water, tough, low flying; Rainclouds. Found during: daytime only

Lava Dragon- fire, tough, flying; Molten Skin, Magma Secretion. Found during: all time

Spiny Dragon- normal, tough, flying; Spikes, Quill Launch. Found during: early daytime only

Thunder Dragon- storm, tough, high flying; Lightning Bolt, Gusty Winds. Found during: nighttime only

Sonic Dragon- normal, tough; Speedy Movement, Sonic Roar. Found during: all time

Slime Dragon- stone, tough, flying; Mud Balls, Sticky Skin. Found during: all time

Explosive Dragon- fire, tough, flying; Plasma Balls. Found during: evening and nighttime

Angry Dragon- normal, tough, flying; Rage Effect, Spikes. Found during: all time

Golem

Large creatures animated with magic and constructed of clay; generally have weak points on the top of the head or at the knees.

Golem- normal, average; Ground Punch. Found during: all time

Stone Golem- stone, average; Stone Skin, Earthquake. Found during: daytime and evening

Mountain Golem- stone, average; Ground Punch, Spikes, Icy Touch. Found during: all time

Flame Golem- fire, average; Fireballs, Eruption Punch. Found during: nighttime only

Volcano Golem- fire, average; Molten Skin, Eruption Punch. Found during: early daytime to evening

Snow Golem- water, average; Icy Touch, Frozen Punch. Found during: evening to early daytime

Mud Golem- stone, average; Mud Balls, Earthquake. Found during: all time

Cloud Golem- storm, average; Fog Spray, Gusty Winds. Found during: daytime only

Basilisk

Winged serpents that cannot fly and usually have petrifying gazes; weak points generally located on the back of the head.

Adolescent Basilisk- normal, average; Petrification. Found during: early daytime and daytime

Mature Basilisk- normal, average; Spikes, Petrification. Found during: early daytime to evening

Elder Basilisk- normal, average; Spikes, Petrification, Quill Launch. Found during: all time

Cockatrice Basilisk- normal, average; Spikes, Petrification, Poison Breath. Found during: daytime to nighttime

Winter Basilisk- water, average; Icy Touch, Petrification. Found during: nighttime only

Magma Basilisk- fire, average; Magma Secretion, Plasma Balls. Found during: all time

Blade Basilisk- normal, average; Spikes, Quill Launch. Found during: early daytime to evening

Goblin

Small gnomish creatures usually found armed with weapons and light armor; are weaker enemies that do not have obvious weak points.

Goblin- normal, weak; no abilities. Found during: all time

Goblin Warrior- normal, weak; no abilities. Found during: daytime to nighttime

Goblin Commander- normal, weak; Symbiosis. Found during: daytime to nighttime

Goblin Brute- normal, weak, armored; Shield Break, Champion's Call. Found during: early daytime to evening

Goblin Zipper- normal, weak; Speedy Movement. Found during: all time

Bat

Flying creatures of the night; are weaker enemies that do not have obvious weak points.

Bat- normal, weak; no abilities. Found during: nighttime only

Slime Bat- stone, weak; Mud Balls. Found during: nighttime only

Water Bat- water, weak; Bubble Trap. Found during: nighttime only

Ember Bat- fire, weak; Singeing Spit. Found during: evening and nighttime

Wind Bat- storm, weak; Gusty Winds. Found during: nighttime only

Lava Bat- fire, weak; Magma Secretion. Found during: all time

Shadow Bat- normal, weak; Shadow Ambush. Found during: nighttime only

Phantom

Ghostly warriors of death that can typically phase through physical attacks; do not have weak points but rather are very weak against magic.

Phantom- normal, average; Phase. Found during: nighttime only

Fire Phantom- fire, average; Phase, Flaming Strike. Found during: evening and nighttime

Armored Phantom- normal, average, armored; Phase, Spiritual Strike. Found during: evening only

Frozen Phantom- water, average; Phase, Icy Touch. Found during: nighttime only

Forest Phantom- normal, average; Phase, Tree Transformation. Found during: all time

Sea Monster

Water-dwelling monsters that can go to the surface of the water to fight slayers on shore; typically have weak points along their back that are only open when underwater.

Sea Monster- water, tough; Spikes. Found during: all time

Giant Squid- water, tough; Slippery Skin, Bubble Trap. Found during: daytime only

Kraken- water, tough; Electric Skin. Found during: all time

Cetus- water, tough; Spikes, Quill Launch. Found during: all time

Hydra- water, tough; Acid Blast, Regeneration. Found during: early daytime to evening

Jormungandr- water, tough; Acid Blast, Poison Breath. Found during: daytime only

Leviathan- water, tough; Plasma Balls, Slippery Skin. Found during: evening and nighttime

Pythonha- water, tough; Rampant Wriggle, Sticky Skin, Rend. Found during: nighttime only

Leechador- water, tough; Slippery Skin, Poison Breath, Lifesteal. Found during: all time

Bozu- water, tough; Sticky Skin, Rampant Wriggle, Spiritual Strike. Found during: nighttime only

Jelly-Flesh- water, tough; Electric Skin, Regeneration. Found during: early daytime and daytime

Hound

Deadly and fierce hunting wolves that can move quite quickly; are weaker enemies that do not have obvious weak points.

Hound- normal, weak; Rend. Found during: all time

Sand Hound- stone, weak; Sand Toss. Found during: all time

Shadow Hound- normal, weak; Shadow Ambush, Rend. Found during: nighttime only

Snow Hound- water, weak; Snow Drift. Found during: all time

Mountain Hound- stone, weak; Statue Transformation. Found during: early daytime to evening

Volcanic Hound- fire, weak; Eruption Punch. Found during: daytime only

Banshee

Demonic creatures capable of striking fear and foretelling of death with their haunting screams; weak points located on their back.

Banshee- normal, average; no abilities. Found during: nighttime only

Whispering Banshee- normal, average; Spiritual Strike. Found during: evening and nighttime

Singing Banshee- normal, average; Haunting Song. Found during: nighttime only

Screaming Banshee- normal, average; Fear-Scream. Found during: evening only

Burning Banshee- fire, average; Fire Balls, Haunting Song. Found during: early daytime only

Freezing Banshee- water, average; Icy Touch, Fear-Scream. Found during: all time

Siren

A demonic creature like banshees but rather than foretelling death it sings to hypnotize victims and bring death upon them directly; weak point located at the neck.

Siren- water, average; Hypno-Song. Found during: all time

Griffin

Large majestic creatures of half lion and half eagle that can startle people with its screech and attack with talon and beak alike; weak point located on its back between the wings.

Griffin- normal, average, flying; Kamikaze Flight, Rend. Found during: early daytime to evening

Dark Griffin- normal, average, low flying; Shadow Ambush, Rend. Found during: nighttime only

Whistling Griffin- normal, average, low flying; Fear-Scream, Kamikaze Flight. Found during: daytime only

Greedy Griffin- normal, average, high flying; Rend, Kamikaze Flight, Fear-Scream. Found during: all time

Chimera

A gigantic monster composed of the deadliest parts of many different animals; weak point located on the underbelly.

Chimera- normal, tough; Poison Breath, Fire Balls, Acid Blast, Spikes, Rage Effect. Found during: evening and nighttime

Giant Animal

Gigantic versions of their regular animal counterparts; generally have a weak spot located on their underbelly.

Giant Rat- normal, weak; no abilities. Found during: all time

Giant Spider- normal, weak; no abilities. Found during: all time

Giant Boar- normal, weak; Rend. Found during: early daytime and daytime

Giant Scorpion- normal, weak; Rend, Sand Toss. Found during: nighttime only

Monster Abilities

These are the many abilities monsters can use.

Spikes- act as hazards on a monster that can be walked on and deal extra damage from smaller monsters with spikes

Quill Launch- projectile attack that fires spikes

Fire Balls- projectile attack that shoots fireballs

Plasma Balls- projectile attack that shoots plasma spheres that home in on the player

Molten Skin- property that will burn the player if they walk on it for too long; they must jump

Smoke Puffs- slows player movement and attack speed and accuracy

Flame Burst- a burst of flame coming off a monster's body

Slippery Skin- property that makes walking on a monster difficult since the player will slide around and go faster than usual

Bubble Trap- attack that traps player in a bubble temporarily

Rainclouds- property that lowers player accuracy

Kamikaze Flight- technique used by some monsters to try and shake player off of them by crashing into nearby landmarks

Symbiosis- monster has at least two smaller and weaker monsters to help fight

Lightning Bolt- attack that summons lightning from the sky

Electric Skin- property that will electrocute the player if they walk on it for too long; they must jump

Gusty Winds- technique that lowers player speed and offense as long as the wind is blowing; also pushes player away from the monster

Magma Secretion- secretes hazardous magma from its skin that will deal damage to a player that touches or attacks it

Icy Touch- monster has a chance of freezing player temporarily on contact

Stone Skin- monster has tough armor that cannot be pierced by a dagger

Petrification- roots player in place, immobilized for a short time

Mud Balls- projectile attack of mud

Sticky Skin- property that makes walking on a monster more difficult; slows player movement and prevents jumping

Speedy Movement- monster can move faster when using this

Sonic Roar- projectile attack of sound waves that effects an area in front of them

Rage Effect- monster becomes angry and its attacks deal more damage; however, its defense is lowered during this stage

Ground Punch- attack that shakes the ground in front of the monster; can knock the player down

Earthquake- attack that shakes the ground in an area around the monster; can knock the player down

Eruption Punch- attack that blasts a column of flames in front of the monster

Frozen Punch- attack that creates several ice crystals in front of the monster; can freeze the player

Fog Spray- property that lowers accuracy

Sand Toss- property that lowers accuracy

Rend- inflicts bleeding status on the player, dealing damage over time

Flaming Strike- regular attacks become fire-based for a short time

Shadow Ambush- monster teleports behind you and ambushes from behind

Phase- chance of a player's attack missing a monster

Tree Transformation- monster turns into a tree temporarily that prevents them from taking physical damage

Spiritual Strike- special attack that pierces player's spirit and lowers all of their stats as well as dealing poison damage

Singeing Spit- projectile fire attack that burns to deal damage over time

Shield Break- technique that completely breaks a player's defense for a short amount of time

Champion's Call- technique that rallies nearby monsters to their aid

Snow Drift- technique that roots the player in place while having a chance of freezing

Statue Transformation- monster turns into a statue temporarily that prevents them from taking physical damage

Poison Breath- attack that deals poison damage over time

Rampant Wriggle- technique used by some monsters to try and shake the player off them by squirming around wildly

Lifesteal- ability used to steal health from the player and use it to heal the monster

Regeneration- ability to slowly regenerate health (and in some cases limbs or body parts) over time

Hypno-Song- puts player to sleep temporarily

Fear-Scream- causes player to flee from the enemy and be more hesitant in attacks

Haunting Song- causes players defense to drop

Conditions

Day and night pass by in the game and have a direct effect on some game elements. Different types of monsters come out during nighttime than daytime, etc. The different phases of the day are early daytime (morning), daytime, evening, and nighttime. Weather is also a factor. Monsters will appear in any weather, but some may be more rare to find at certain times. For example, an Ice Dragon is less likely to find if it is hot and sunny out, but that's not to say you won't ever find one out during this type of weather.

Time is split into a pattern of 3, 9, 3, 9. Early daytime lasts three hours, starting at 6:00 AM and ending at 9:00 AM. At 9:00 AM, daytime begins, ending later at 6:00 PM. At 6:00 PM, evening starts, ending at 9:00 PM. At 9:00 PM, nighttime starts, ending at 6:00 AM. This means some monsters are out for longer periods than others and are therefore easier or more difficult to find.

Costumes

There are many different outfits that Hallbert can change into in order to customize his look.

Helmets

Hallbert Helmet

Dented Helmet

Hornless Helmet

Iron Helmet

Golden Helmet

Soldier Helmet

Goblin Helmet

Vulture Clan Helmet

Master Cutter Helmet

Lion Clan Helmet

Falcon Clan Helmet

Belts

Leather Belt

Golden Belt

Red Sash

Pirate Sash

Torn Sash

Silver Belt

Soldier Belt

Goblin Belt

Cloaks

Hallbert Cloak

Sunrise Cloak

Charred Cloak

Torn Cloak

Winter Cloak

Slayer Cloak

Night Cloak

Forest Cloak

Royal Cloak

Shoes

Hallbert Shoes

Worn-Out Shoes

Grip Shoes

Nimble Shoes

Heavy-Duty Shoes

Soldier Shoes

Goblin Shoes

Weapons

Swords

Hallbert Sword

Vulture Clan Sword

Cloud Sword

Lion Clan Sword

Fierce Sword

Falcon Clan Sword

Silver Sword

Unbalanced Sword

Goblin Sword

Soldier Sword

Master Cutter Sword

'The Really Freaking Big' Sword

Mikkel Sword

Daggers

Hallbert Dagger

Rusty Dagger

Silver Dagger

Goblin Dagger

Vulture Clan Dagger

Ceremonial Dagger

Anchor Dagger

Hooks

Rope Hook

Frayed Hook

Chain Hook

Bungee Hook

Heavy-Duty Hook

Anchor Hook

Scabbards

Leather Scabbard

Ceremonial Scabbard

Jeweled Scabbard

Broken Scabbard

Lion Clan Dagger

Loop Scabbard

Abilities

These are Hallbert's abilities he can use in the game. These do not include regular attacks or maneuvers such as sword swings or dagger anchor.

Bleeding Strike- causes monsters to bleed, dealing damage over time

Poison Dagger- poisons a monster when stabbed into one, dealing more damage over time than usual

Slaying Blow- a powerful attack that can immediately slay weaker monsters and deal great damage to tougher monsters; has long cooldown time

Ether Application- Hallbert drinks ether, which completely heals him and prevents his stamina from wearing down for a short time

Sword Cyclone- an area attack that can damage monsters that surround Hallbert

Hunter's Horn- can cause nearby monsters to flee when used, giving Hallbert more space for attacks or an opportunity to retreat

System

This game is compatible with both the Plasmaster Fun Console and the Fuego Handheld systems.

NiTrophies

This game utilizes NiTrophies. NiTrophies are used in this game to place a protective barrier on a certain town or city that prevents it from being attacked by monsters. Only one location can be protected at a time. The following NiTrophies are compatible with this game.

Hallbert (not yet released)

Mikkel (not yet released)







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