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This is an article about movesets of characters from an unofficial Nitrome game thought up by Plasmaster. If you would like to edit this article, please leave a message asking for his permission.

Characters

For characters and some further insight on their special attacks, head on over to the Super Smash Nitrome 2 page!

Movesets

Movesets are the list of moves that each character can use in the game. Here, each character's full moveset will be displayed and may have some short analysis on them. New attacks will be marked with a star. Next to each move will be the amount of damage it delivers, represented by a percentage.

Professor

Neutral O- Proton Targeting** (10%)

Side O- Proton Flurry* (5% outer area of cloud, 10% inner area, 12% Professor)

Up O- Proton Jet* (6% from Professor, 11% from proton jets)

Down O- Clipboard Reflect (8%)

Super Attack- Professor REX Barrage (20% mechsuit, 14% Professor, 24% proton blast)

Neutral P (three sequence combo) - Punch, Punch, Kick (2%, 2%, 4%)

Side P- Blue Punch* (9%)

Down P- Lab Sweep** (9%)

Up P- Arcing Headbutt** (6%)

Dash P- Clipboard Ram (7%)

Jump P- Aerial Clipboard Roll (10% initially, 12% rest of attack duration)

Jump Up P- Blue Stab* (10%)

Jump Forward P- Blue Ram* (12%)

Jump Down P- Blue Slam* (13%)

Jump Backwards P- Clipboard Spin (8%)

Grab Up- Blue Uppercut* (10%)

Grab Down- Clipboard Slam (3% on the push, 4% on the slam)

Grab Side- Spin & Throw (5%)

Grab Back- Beaker Bash (6%)

Side Smash- Clipboard Swing (18% uncharged, 24% fully charged)

Up Smash- Blue Clobber* (21% uncharged, 26% fully charged)

Down Smash- Double Blue Punch* (20% uncharged, 26% fully charged)

Pummel- Blue Pummel (3% each hit)

Ledge Attack- Handstand Kick (6%)

Get-up Attack- Blue Sweep (3%)

Blue in Rex209

Neutral O- Proton Blast (6% uncharged, 11% fully charged)

Side O- Proton Sword Slide (7% initially, 8% duration, 10% brunt)

Up O- Proton Laser (8% Rex, 13% laser)

Down O- Stomp* (9% direct hit, 4-7% shockwave)

Super Attack- Mech Suit Rampage (18% mechsuit, 20% proton blast)

Neutral P (two sequence combo)- Cannon Prod, Cannon Smack (4%, 7%)

Side P- Proton Swipe* (8%)

Down P- Crouched Swipe (7%)

Up P- Upward Kick (7%)

Dash P- Running Kick** (9%)

Jump P- Spin Attack (6%)

Jump Up P- Proton Cloud* (multi-hits six times, 2% each hit for total of 12%)

Jump Forward P- Aerial Proton Swipe* (9%)

Jump Down P- Downward Blast (11%)

Jump Backwards P- Spinning Swipe (5% first hit, 7% second hit)

Grab Up- Proton Blast Up (12%)

Grab Down- Proton Swarm* (multi-hits six times, 3% first hit, 2% other five hits for total of 13%)

Grab Side- Proton Swing* (10%)

Grab Back- Kick Away (5% on throw, 6% on kick)

Side Smash- Proton Hammer* (16% uncharged, 22% fully charged)

Up Smash- Proton Stab* (17% uncharged, 23% fully charged)

Down Smash- Splits Spin (16% uncharged, 21% fully charged)

Pummel- Kick (4% each hit)

Ledge Attack- Mech Flip (8%)

Get-up Attack- Leg Rotation (5%)

Takeshi

Neutral O- Ninja Star (8%)

Side O- Ninja Combat (9% first hit, 2% second and third hit, 3% fourth hit, 5% final hit)

Up O- Ninja Rope (6% rope, 5% Takeshi attack)

Down O- Stealth (8% on counter)

Super Attack- Shuriken Storm (3-4% each ninja star)

Neutral P (three sequence combo)- Punch, Punch, Chop (3%, 3%, 5%)

Side P- Ninja Kick (6%)

Down P- Staff Sweep* (8%)

Up P- Flip Kick (5%)

Dash P- Staff Whirl* (9%)

Jump P- Staff Spin* (8% first hit, 10% second hit)

Jump Up P- Aerial Flip Kick (7%)

Jump Forward P- Aerial Ninja Kick (8%)

Jump Down P- Drop Kick (10%)

Jump Backwards P- Rope Twirl (4% first hit, all consecutive hits deal 1%)

Grab Up- Jumping Kick (5% on throw, 7% on kick)

Grab Down- Rope Slam (5% on lurch, 8% on slam)

Grab Side- Star Barrage (6% on throw, 3% each Ninja Star that hits)

Grab Back- Rope Throw (7% on lurch, 6% on throw)

Side Smash- Staff Smash* (19% uncharged, 24% fully charged)

Up Smash- Scissor Kick (18% uncharged, 23% fully charged)

Down Smash- Rope Drag (17% uncharged, 23% fully charged)

Pummel- Ninja Chop (3% each hit)

Ledge Attack- Ninja Sling (2% from rope, 7% from kick)

Get-up Attack- Ninja Roundhouse (6%)

Cat Angel

Neutral O- Arrow Shot (7% uncharged, 14% fully charged)

Side O- Angelic Speed (10%)

Up O- Angel Flight (N/A)

Down O- Love Arrow (7% uncharged, 11% fully charged, deals 2% damage per second for five seconds after successful hit)

Super Attack- Bomb Arrow (48%)

Neutral P (three sequence combo) - Punch, Punch, Kick (3%, 3%, 5%)

Side P- Cat Scratch (5%)

Down P- Bow Sweep* (6%)

Up P- Grow Punch* (10%)

Dash P- Bow Swing (11%)

Jump P- Bow Twirl (13%)

Jump Up P- Upward Arrow Stab (13%)

Jump Forward P- Arrow Stab (12%)

Jump Down P- Downward Arrow Shot (10%)

Jump Backwards P- Bow Spin (5% first hit, 1% all consecutive hits)

Grab Up- Opponent Shot (5% on throw, 8% on shot)

Grab Down- Bow Strangle* (4% on push, 5% first hit, 1% following three hits)

Grab Side- Fire Arrow Shot (4% on push, 10% on shot)

Grab Back- Bow Smack (6% on throw, 6% on hit)

Side Smash- Double Scratch (14% uncharged, 19% fully charged)

Up Smash- Quiver Swing* (16% uncharged, 23% fully charged)

Down Smash- Wing Buffet (18% uncharged, 24% fully charged)

Pummel- Bow Hit (3% each hit)

Ledge Attack- Bow Cleave (6%)

Get-up Attack- Wing Spread (5%)

Dirk Valentine

Neutral O- Chain Head Shot (8% uncharged, 14% fully charged)

Side O- Chain Shot (10%)

Up O- Chain Grapple (12%)

Down O- Gaspoid Bomb* (4% from bomb, 5% from explosion, 2% dealt per second for five seconds)

Super Attack- Chain Rain (8% each chain head)

Neutral P (two sequence combo) - Punch, Kick (4%, 5%)

Side P- Gun Ram (9%)

Down P- Gun Sweep (7%)

Up P- Chain Head Spin (6% initially, 4% duration)

Dash P- Gun Slam (11%)

Jump P- Chain Spin* (7% first hit, 8% second hit)

Jump Up P- Upward Chain Head (8%)

Jump Forward P- Aerial Gun Ram (11%)

Jump Down P- Chain Whip (8% initially, 9% duration, 8% brunt)

Jump Backwards P- Backward Elbow* (6%)

Grab Up- Point Blank Shot (5% on throw, 8% on shot)

Grab Down- Chain Slam (6% on lurch, 7% on slam)

Grab Side- Chain Head Barrage (6% on throw, 2% each chain head that hits)

Grab Back- Chain Twirl (5% on lurch, 7% on throw)

Side Smash- Explosive Chain Head* (16% uncharged, 21% fully charged)

Up Smash- High Kick* (15% uncharged, 19% fully charged)

Down Smash- Metal Smash** (16% uncharged, 20% fully charged)

Pummel- Right Cross (4% each hit)

Ledge Attack- Swinging Chain Head (8%)

Get-up Attack- Chain Drag (4%)

Hazmat Hero

Neutral O- Basic Bomb (9%)

Side O- Throw Bombs (12%)

Up O- Ledge Bomb (12%)

Down O- Runner Bombs (10%)

Super Attack- Toxic Flood (4% per second of exposure to the toxic waste, 1% per second outside of toxic flood)

Neutral P (two sequence combo) - Punch, Punch (3%, 4%)

Side P- Bomb Punch (8%)

Down P- Sliding Punch (6%)

Up P- Toxic Container Juggle (8%, 1% per second for five seconds)

Dash P- Toxic Tackle (7%, 1% per second for five seconds)

Jump P- Falling Kick (7%)

Jump Up P- Bomb Uppercut (10%)

Jump Forward P- Aerial Bomb Punch (10%)

Jump Down P- Drill Bomb Drop (6% from bomb, 3% from each of the four explosions)

Jump Backwards P- Hazmat Hit* (7%)

Grab Up- Bomb Juggle (6% on throw, 8% from bomb)

Grab Down- Sticky Bomb Plant (11%)

Grab Side- Digger Bomb Plant (2% on plant, 2% from each of the five explosions)

Grab Back- Spinning Hurl (10%)

Side Smash- Bomb Clobber (19% uncharged, 25% fully charged)

Up Smash- Jumping Punch (15% uncharged, 20% fully charged)

Down Smash- Toxic Container Smash (14% uncharged, 20% fully charged, 2% per second for three seconds)

Pummel- Hazmat Kick (3% each hit)

Ledge Attack- Hazmat Slide

Get-up Attack- Hazmat Roundhouse

Norman Noggin

Neutral O- Cosmic Lightning Blast (9%)

Side O- Cranial Crash** (14%)

Up O- Flying Head Bash (14%)

Down O- Cape Shield (N/A)

Super Attack- Cosmic Storm (5% each bolt of lightning)

Neutral P (two sequence combo) - Punch, Punch (4%, 6%)

Side P- Cosmic Punch (9%)

Down P- Low Kick (5%)

Up P- Cosmic Aura (11%)

Dash P- Cosmic Tackle (13%)

Jump P- Cosmic Ring (11%)

Jump Up P- Head Boost (9%)

Jump Forward P- Spinning Head Bash (4% initial hit, 2% consecutive hits)

Jump Down P- Cosmic Kick (10%)

Jump Backwards P- Aerial Head Butt (9%)

Grab Up- Flying Punch (12%)

Grab Down- Cosmic Trap (3% on push, multi-hits five times, 2% each hit for total of 13%)

Grab Side- Body Slam (13%)

Grab Back- Cosmic Explosion (14%)

Side Smash- Cosmic Head Butt (18% uncharged, 23% fully charged)

Up Smash- Cosmic Clobber (17% uncharged, 22% fully charged)

Down Smash- Cosmic Zap (17% uncharged, 21% fully charged)

Pummel- Head Butt (4% each hit)

Ledge Attack- Head Slam

Get-up Attack- Head Quake

Austin Carter

Neutral O- Shotgun Blast (fires ten bullets in spread that each deal 2%; close up will deal 20%, farther away varies from 4-16%)

Side O- Homing Missile Blast (12%)

Up O- Spring Gun* (7% from spring, 2% from Austin)

Down O- Mine Plant (11%)

Super Attack- Bang Gun (19-22% each explosion)

Neutral P (three sequence combo) - Punch, Kick, Slap Gun (4%, 5%, 5%)

Side P- Sucker Punch Gun (8%)

Down P- Sliding Kick* (6%)

Up P- Bullethead Gun (10%)

Dash P- Gun Swing (8%)

Jump P- Gun Spin (7% first hit, 6% second hit)

Jump Up P- B.C. Arrow (9%)

Jump Forward P- Gun Bludgeon* (8%)

Jump Down P- Downward Rocket Blast (14%)

Jump Backwards P- Fireball Gun (10%)

Grab Up- Bullethead Barrage (2% on throw, 5% each bullet that hits)

Grab Down- Fart Gun (2% on push, multi-hits five times dealing 2% each time for a total of 12%)

Grab Side- Three Way Gun (4% on throw, 3% each arrow that hits)

Grab Back- Pistol Blast (5% on slam, 6% on shot)

Side Smash- Barrel Blast (20% uncharged, 26% fully charged)

Up Smash- Overhead Gun Swing (14% uncharged, 20% fully charged)

Down Smash- Gun Combat* (9% first hit uncharged, 9% second hit uncharged, 11% first hit fully charged, 14% second hit fully charged)

Pummel- Pistol Whip (3% each hit)

Ledge Attack- Gun Roll (6%)

Get-up Attack- Double Shot (3% first shot, 5% second shot)

Hallbert

Neutral O- Throwing Knife** (8%)

Side O- Dagger Stab (5% first stab, 1% all following stabs, 6% on throw)

Up O- Sword Cyclone (14%)

Down O- Sky Slam* (6% initially, 10% duration, 8% brunt)

Super Attack- Sky Serpent Ride (56%)

Neutral P (three sequence combo) - Punch, Kick, Swipe (4%, 5%, 6%)

Side P- Sword Lunge** (12%)

Down P- Sliding Attack** (9%)

Up P- Sword Raise (11%)

Dash P- Sword Charge** (12%)

Jump P- Spin Slice* (15%)

Jump Up P- Overhead Swing* (14%)

Jump Forward P- Swift Kick** (12%)

Jump Down P- Gouge** (10%)

Jump Backwards P- Eviscerate** (6% first hit, 7% second hit. 6% third hit)

Grab Up- Leaping Dagger Swipe** (6% on throw, 7% on swipe)

Grab Down- Triple Sword Stab (5% on push, 3% each sword stab)

Grab Side- Sword Pin** (7%)

Grab Back- Backstab** (10%)

Side Smash- Sword Cleave (19% uncharged, 25% fully charged)

Up Smash- Sword Whirl** (14% uncharged, 20% fully charged)

Down Smash- Sword Slide (18% uncharged, 23% fully charged)

Pummel- Rough Brawler** (4% each hit)

Ledge Attack- Axe Kick (7%)

Get-up Attack- Two-Blade Strike (4% dagger, 7% sword)

Kapowski

Neutral O- Energy Punch (8% uncharged, 14% fully charged)

Side O- Energy Spin (13%)

Up O- Glass Launch (7% from Kapowski, 8% from each energy field)

Down O- Energy Fields (8% from each energy field)

Super Attack- Glass Smash (58%)

Neutral P (three sequence combo) - Punch, Kick, Smack (3%, 3%, 4%)

Side P- Energy Swipe (7%)

Down P- Shin Ram (7%)

Up P- Energy Ceiling (9%)

Dash P- Energy Field Ram (11%)

Jump P- Falling Energy Roll (11%)

Jump Up P- Energy Clap (10%)

Jump Forward P- Torpedo Spin (7% first hit, 1% all consecutive hits)

Jump Down P- Energy Floor (9%)

Jump Backwards P- Energy Wall (10%)

Grab Up- Energy Uppercut (12%)

Grab Down- Glass Break (5% on push, 8% on hit)

Grab Side- Energy Catapult (12%)

Grab Back- Wall Push (5% on throw, 9% on hit)

Side Smash- Energy Clobber (18% uncharged, 24% fully charged)

Up Smash- Mystery Backpack Attack (13% uncharged, 19% fully charged)

Down Smash- Energy Orbs (19% uncharged, 25% fully charged)

Pummel- Energy Pummel (3% each hit)

Ledge Attack- Glove Scramble (1% each hit for a total of 6%)

Get-up Attack- Energy Slide (4%)

Zapo

Neutral O- Fist Throw (9% initially, 11% duration, 10% brunt)

Side O- Portal Punch* (4% from each portal, 10% from punch)

Up O- Portal Boost (4% from each portal, 7% from Zapo)

Down O- Portal Open (4% from each portal, 9% from Zapo)

Super Attack- Fault Line (62%)

Neutral P (three sequence combo) - Punch, Punch, Kick (2%, 2%, 3%)

Side P- Robot Swipe* (5%)

Down P- Leg Grab* (4%)

Up P- Fist Raise (8%)

Dash P- Fist Wheel* (12%)

Jump P- Fist Spin (10%)

Jump Up P- Teleporting Kick** (8%)

Jump Forward P- Fist Swing* (10%)

Jump Down P- Fist Clobber (12%)

Jump Backwards P- Fist Clap (13%)

Grab Up- Fist Launch (14%)

Grab Down- Rocket Slam (14%)

Grab Side- Fist Storm (15%)

Grab Back- Whirling Throw (11%)

Side Smash- Head Butt (15% uncharged, 21% fully charged)

Up Smash- Upward Pummel (19% uncharged, 26% fully charged)

Down Smash- Fist Revolution (7% each fist uncharged, 11% each fist fully charged)

Pummel- Fist Whirl (3% each hit)

Ledge Attack- Fist Rocket (9%)

Get-up Attack- Body Spin (5%)

Billy

Neutral O- Cactus Throw (10%)

Side O- Belly Ram (10%)

Up O- Couch Bounce (9% from Billy, 14% from couch)

Down O- Face Stuffer (one food item increases attack strength 2%, five food items eaten increases attack strength 10%)

Super Attack- Uncle Rico Slam (49%)

Neutral P (three sequence combo) - Punch, Punch, Kick (2%, 2%, 3%)

Side P- Sweatband Swing (4%)

Down P- Sweatband Swipe (5%)

Up P- Lollipop Arc (6%)

Dash P- Cactus Trip (12%)

Jump P- Drumstick Spin (9%)

Jump Up P- Candlestick Stab (14%)

Jump Forward P- Burger Bash (12%)

Jump Down P- Weight Slam (13%)

Jump Backwards P- Sweatband Whip (10%)

Grab Up- Belly Bounce (11%)

Grab Down- Cake Slap (12%)

Grab Side- Treadmill Toss (9% from treadmill, 6% if trapped)

Grab Back- Candlestick Attack (13%)

Side Smash- Cactus Swing (18% uncharged, 21% fully charged)

Up Smash- Ice Cream Stab (16% uncharged, 20% fully charged)

Down Smash- Taco Bombs (17% uncharged, 22% fully charged)

Pummel- Dumbbell Clobber (4% each hit)

Ledge Attack- Body Slam (6%)

Get-up Attack- Barbell Lift (6%)

Robot

Neutral O- Fix-Up (7% first hit, 2% second hit, 1% third and fourth hit, 3% fifth hit)

Side O- Bumper Car Bash (8% uncharged, 15% fully charged)

Up O- Plug Grapple (9% from cord, 12% from plug)

Down O- Bumper Car Charge (7%)

Super Attack- Big Bumper Car (19% from car, 23% from electricity)

Neutral P (three sequence combo)- Punch, Wrench Hit, Head Butt (3%, 5%, 4%)

Side P- Wrench Swing (6%)

Down P- Oil Spray (7%)

Up P- Cord Arc (9%)

Dash P- Toolbox Trip 10%)

Jump P- Wire Twirl (11%)

Jump Up P- Wrench Arc (10%)

Jump Forward P- Motor Ram (14%)

Jump Down P- Electric Kick (10%)

Jump Backwards P- Blowtorch Blast (12%)

Grab Up- Spring Hurl (12%)

Grab Down- Piston Pummel (4% each hit)

Grab Side- Circuit Punch (6%)

Grab Back- Whirling Hurl (7%)

Side Smash- Motherboard Smash (17% uncharged, 23% fully charged)

Up Smash- Metal Punch (18% uncharged, 24% fully charged)

Down Smash- Hammer Slam (20% uncharged, 26% fully charged)

Pummel- Head Bash (3% each hit)

Ledge Attack- Plug Slam (5%)

Get-up Attack- Canister Shock (5%)

Teeny Hero

Neutral O- Juice Ball (8%)

Side O- Springy Tackle (8% on tackle, 13% on judo-flip)

Up O- Juice Meteor (7% initially, 12% duration, 4% brunt, 3% from each shockwave)

Down O- Juice Wave (5%)

Super Attack- Flood Escape (65% from flood, 20% from Teeny Hero)

Neutral P (two sequence combo) – Kick, Kick (3%, 3%)

Side P- Rotating Kick (5%)

Down P- Sitting Kick (5%)

Up P- Hop Attack (7%)

Dash P- Flipping Slam (10%)

Jump P- Rolling Kick (14%)

Jump Up P- Spring Kick (13%)

Jump Forward P- Juicy Kick (13%)

Jump Down P- Piston Kick (12%)

Jump Backwards P- Pivot Kick (13%)

Grab Up- Spring Away (10%)

Grab Down- Ground Spring (9%)

Grab Side- Roll & Throw (12%)

Grab Back- Flipping Head Slam (14%)

Side Smash- Pixel Kick (15% uncharged, 19% fully charged)

Up Smash- Jumping Jack (19% uncharged, 24% fully charged)

Down Smash- Jumping Splits (21% uncharged, 27% fully charged)

Pummel- Jump Slam (4% each hit)

Ledge Attack- Dive Attack (7%)

Get-up Attack- Flip Stomps (3%)

Chiseler

Neutral O- Dig and Resurface (6% initially, 10% duration)

Side O- Drill Dash (12%)

Up O- Rocket Jump (8% uncharged, 14% fully charged)

Down O- Black Hole Shield (N/A)

Super Attack- Drill Launch (47%)

Neutral P (three sequence combo) - Pinch, Pinch, Bite (2%, 2%, 3%)

Side P- Claw Punch (4%)

Down P- Screw Kick (5%)

Up P- Drill Spin (8%)

Dash P- Drill Tackle (11%)

Jump P- Claw Spin (9%)

Jump Up P- Black Hole Attack (13%)

Jump Forward P- Aerial Drill Tackle (13%)

Jump Down P- Drill Stab (12%)

Jump Backwards P- Drill Head Butt (13%)

Grab Up- Drill Attack (multi-hits six times, 2% each hit for total of 12%)

Grab Down- Opponent Bury (10%)

Grab Side- Underground Uppercut (6% on dig, 6% from punch)

Grab Back- Flip Slam (10%)

Side Smash- Clawber (14% uncharged, 19% fully charged)

Up Smash- Torso Spin (16% uncharged, 21% fully charged)

Down Smash- Drill Bash (15% uncharged, 20 % fully charged)

Pummel- Drill Butt (4% each hit)

Ledge Attack- Cliff Digger (6%)

Get-up Attack- Hyper Drill (3%)

Cuboy

Neutral O- Hammer Throw (10%)

Side O- Rush Dash (16%)

Up O- Cyan Fan (multi-hits ten times, 2% first three hits and 1% all other hits for a total of 13%)

Down O- Mallet Mania (11% uncharged, 28% fully charged)

Super Attack- NES Attack (56%)

Neutral P (three sequence combo) – Punch, Bow Smack, Sword Whack (2%, 4%, 4%)

Side P- Plunger Punch (8%)

Down P- Proton Sword (12%)

Up P- Grapple Whip (7%)

Dash P- Caterpillar Scuttle (14%)

Jump P- Nanobot Revolve (12%)

Jump Up P- Sausage Smack (10%)

Jump Forward P- Statue Ram (12%)

Jump Down P- Nitrometris Slam (12%)

Jump Backwards P- Sombrero Spin (12%)

Grab Up- Shoot Attack (10%)

Grab Down- Fruit Splatter (12%)

Grab Side- Flipside Ram (8%)

Grab Back- Graveyard Sword (6% on throw, 9% on attack)

Side Smash- Fruit Chop (15% uncharged, 21% fully charged)

Up Smash- Maths Electrodes (15% uncharged, 21% fully charged)

Down Smash- High Score (14% uncharged, 19% fully charged)

Pummel- Fighting Game (4% each hit)

Ledge Attack- Flyswatter Reticle (8%)

Get-up Attack- Two-Sword Attack (5%)

Spartan

Neutral O- Arrow Fire (13%)

Side O- Xiphos Thrust (16%)

Up O- Kopis Slash (13%)

Down O- Disarming Attack (12%)

Super Attack- Lion Hammer Attack (78%)

Neutral P (three sequence combo) - Punch, Kick, Elbow Jab (4%, 2%, 6%)

Side P- Pankration Punch (9%)

Down P- Sweep Kick (9%)

Up P- Sword Arc (9%)

Dash P- Spartan Shield Ram (10%)

Jump P- Sword Roll (12%)

Jump Up P- Xiphos Stab (14%)

Jump Forward P- Kopis Stab (13%)

Jump Down P- Kopis Swing (12%)

Jump Backwards P- Xiphos Sting (14%)

Grab Up- Pankration Throw (14%)

Grab Down- Pankration Pile-driver (18%)

Grab Side- Pankration Tackle (17%)

Grab Back- Pankration Heave (13%)

Side Smash- Sparta Kick (23% uncharged, 28% fully charged)

Up Smash- Xiphos Skewer (19% uncharged, 24% fully charged)

Down Smash- Hammer Quake (18% uncharged, 23% fully charged)

Pummel- Hammer Bash (4% each hit)

Ledge Attack- Dagger Anchor (1% from dagger, 6% from flip)

Get-up Attack- Sword Flip (4%)

Warlock

Neutral O- Arcane Orb (8%)

Side O- Orenado (13%)

Up O- Magic Teleport (14%)

Down O- Deformity (multi-hits 8 times dealing 2% each time for a total of 16%)

Super Attack- Void Caster (79%)

Neutral P (three sequence combo) – Staff Hit, Staff Hit, Explosion Shot (3%, 4%, 6%)

Side P- Phantom Blade (10%)

Down P- Psion Shard (9%)

Up P- Nightmare Spell (12%)

Dash P- Spire Spell (12%)

Jump P- Orb Revolution (8% each orb)

Jump Up P- Phantom Slash (14%)

Jump Forward P- Phantom Shield Ram (12%)

Jump Down P- Illusion Strike (17%)

Jump Backwards P- Arcane Ray (6% from staff twirl, 11% from ray)

Grab Up- Teleporting Golf Swing (15%)

Grab Down- Psion Curse (14%)

Grab Side- Summon Phantom (15%)

Grab Back- Arcane Blast (17%)

Side Smash- Magic Beam (19% uncharged, 25% fully charged)

Up Smash- Desolate Spell (16% uncharged, 22% fully charged)

Down Smash- Wither Spell (17% uncharged, 23% fully charged)

Pummel- VisceRazor (3% each hit)

Ledge Attack- Lightning Bolt (10%)

Get-up Attack- Root Attack (5%)

Eskimo

Neutral O- Grapple Gun (8%)

Side O- Skate Slide (12%)

Up O- Grappling Hook (5% from grappling hook, 6% from Eskimo’s kick)

Down O- Snow Boulder (6% initially, gains 2% per second until capping off at 24%)

Super Attack- Avalanche (85%)

Neutral P (three sequence combo) - Punch, Punch, Skate Kick (3%, 3%, 5%)

Side P- Grapple Swing (10%)

Down P- Low Skate Kick (9%)

Up P- Upward Skate Kick (8%)

Dash P- Shoulder Ram (11%)

Jump P- Spinning Grapple Attack (12%)

Jump Up P- Aerial Upward Kick (16%)

Jump Forward P- Knee Jab (11%)

Jump Down P- Grapple Pendulum (14%)

Jump Backwards P- Grapple Whip (15%)

Grab Up- Grapple Twirl (6% on lurch, 8% on attack)

Grab Down- Grapple Slam (6% on lurch, 8% on slam)

Grab Side- Flying Knee (13%)

Grab Back- Grapple Hurl (6% on lurch, 6% on throw)

Side Smash- Elbow Jab (18% uncharged, 25% fully charged)

Up Smash- Jumping Punch (18% uncharged, 25% fully charged)

Down Smash- Skate Splits (16% uncharged, 21% fully charged)

Pummel- Knee Bash (4% each hit)

Ledge Attack- Hook Swing (6%)

Get-up Attack- Skate Spin (6%)

Ditto

Neutral O- Gem Flash/Gem Absorb (6% min, 16% max)

Side O- Cape Twirl (no damage min, 10% max)

Up O- Glide (no damage min, 10% max)

Down O- Shadow Counter (7% min, 17% max)

Super Attack- Shattered Reality (66%)

Neutral P (two sequence combo) - Swipe, Swipe (2% min both hits, 6% max both hits)

Side P- Cape Whip (3% min, 13% max)

Down P- Cape Drag (2% min, 12% max)

Up P- Headbutt (3% min, 13% max)

Dash P- Shadow Slide (5% min, 15% max)

Jump P- Cape Spin (4% min, 14% max)

Jump Up P- Shadow Gem Stab (5% min, 15% max)

Jump Forward P- Shadow Blast (6% min, 16% max)

Jump Down P- Downwards Kick (5% min, 15% max)

Jump Backwards P- Illusion Attack (6% min, 16% max)

Grab Up- Double Shadow Tackle (4% both hits min, 14% both hits max)

Grab Down- Mirror Trap (6% min, 16% max)

Grab Side- Shadow Tackle (7% min, 17% max)

Grab Back- Shadow Assault (8% min, 18% max)

Side Smash- Shadow Gem Drain (14% uncharged, 20% fully charged, add 10%)

Up Smash- Gem Repulsion (15% uncharged, 21% fully charged, add 10%)

Down Smash- Pyramid Kick (15% uncharged, 21% fully charged, add 10%)

Pummel- Gem Clobber (5% each hit)

Ledge Attack- Shadow Strike (8%)

Get-up Attack- Cape Whip (5%)

Yin & Yang

Neutral O- Yin-Yang Blast (13% uncharged, 21% fully charged)

Side O- Yin Toss/Yang Toss (13% from Yin, 11% from Yang)

Up O- Yin-Yang Copter (13% from Yin, 12% from Yang)

Down O- Yin-Yang Laser Disc (14%)

Super Attack- Laser Storm (15% each laser disc)

Neutral P (three sequence combo) - Punch, Punch, Kick (3%, 3%, 5%)

Side P- Headbutt (8%)

Down P- Slide Kick (7%)

Up P- Yin-Yang Flip (10%)

Dash P- Yin-Yang Spin (14%)

Jump P- Twirling Descent (15%)

Jump Up P- Yin-Yang Overhead Swing (14% from Yin, 12% from Yang)

Jump Forward P- Yin-Yang Swing (9% from Yin, 7% from Yang)

Jump Down P- Yin-Yang Kick (12% from Yin, 10% from Yang)

Jump Backwards P- Yin-Yang Swipe (16% from Yin, 14% from Yang)

Grab Up- Team Hammer Throw (8%)

Grab Down- Team Slam (5% on push, 8% on slam from Yin, 6% on slam from Yang)

Grab Side- Team Spike (6% on throw, 10% on hit from Yin, 8% on hit from Yang)

Grab Back- Team Vault (5% on throw, 7% on attack from Yin, 5% on attack from Yang)

Side Smash- Yin-Yang Punch (19% uncharged, 24% fully charged)

Up Smash- Yin-Yang Clobber (18% uncharged, 24% fully charged)

Down Smash- Yin-Yang Wave (19% uncharged, 25% fully charged)

Pummel- Face Pummel (6% each hit)

Ledge Attack- Yin/Yang Boost (7%)

Get-up Attack- Partner Slam (7%)

Mail Bird

Neutral O- Megaphone Blast (6%)

Side O- Envelope Throw (8% from envelope, additional 2% is opponent struggles while inside)

Up O- Frantic Flapping (7%)

Down O- Envelope Shields (N/A)

Super Attack- Postal Bird (67%)

Neutral P (three sequence combo) - Peck, Punch, Kick (2%, 3%, 4%)

Side P- Stamp Smack (7%)

Down P- Envelope Swipe (6%)

Up P- Envelope Raise (10%)

Dash P- Birdie Torpedo (10%)

Jump P- Mail Bag Spin (7%)

Jump Up P- Overhead Bag Swing (10%)

Jump Forward P- Stamp Ram (12%)

Jump Down P- Bird Landing (8%)

Jump Backwards P- Feather Tickle (8%)

Grab Up- Mail Bag Golf (6%)

Grab Down- Envelope Trap (6% from envelope, additional 3% if opponent struggles inside)

Grab Side- Air Mail (8%)

Grab Back- E-mail Smash (6%)

Side Smash- Mailbox Swing (16% uncharged, 23% fully charged)

Up Smash- Stamp Juggle (13% uncharged, 19% fully charged)

Down Smash- Mailbox Hammer (16% uncharged, 23% fully charged)

Pummel- Envelope Stuff (5% each hit)

Ledge Attack- Junk Mail (8%)

Get-up Attack- Paper Shreddings (6%)

Green

Neutral O- Enzyme Bullet (15%)

Side O- Slimy Rope (11%)

Up O- Mimic Recovery (10%)

Down O- Spike-Out (7%)

Super Attack- Mimic Rex209 (28% from mech, 25% from bullets)

Neutral P (two sequence combo) - Cannon Slap, Cannon Prod (4%, 4%)

Side P- Green Spike (6%)

Down P- Crouched Shot (8%)

Up P- Upward Spike (9%)

Dash P- Green Push (7%)

Jump P- Spike-all-over (11%)

Jump Up P- Cannon Thrust (11%)

Jump Forward P- Aerial Green Spike (8%)

Jump Down P- Downward Shot (13%)

Jump Backwards P- Back Spike (12%)

Grab Up- Rope Sting (6% on lurch, 8% from attack)

Grab Down- Ball Spike (6% on lurch, 6% on attack)

Grab Side- Gooey Rope Throw (6% on lurch, 9% on throw)

Grab Back- Shield Pack (13%)

Side Smash- Fist Cannon (16% uncharged, 22% fully charged)

Up Smash- Monkey Punch (20% uncharged, 26% fully charged)

Down Smash- Spike-sides (18% uncharged, 23% fully charged)

Pummel- Mech Glove (5% each hit)

Ledge Attack- Monkey Clobber (9%)

Get-up Attack- Spawning Attack (4%)

Doctor Nastidious

Neutral O- Laser Fire (15%)

Side O- Drill Punch (18%)

Up O- Machine Pack (10%)

Down O- Drill Drop (18%)

Super Attack- The Machine (24% from the Machine, 36% from laser)

Neutral P (three sequence combo)- Punch, Punch, Uppercut (3%, 2%, 5%)

Side P- Kick Attack (11%)

Down P- Low Punch (6%)

Up P- Machine Punch (10%)

Dash P- Nasty Slide (9%)

Jump P- Machine Spin (8%)

Jump Up P- Flamethrowers (multi-hits 6 times, 2% each time for a total of 12%)

Jump Forward P- Laser Swipes (11% first hit, 9% second hit)

Jump Down P- Laser Sword (15%)

Jump Backwards P- Machine Rotors (multi-hits 9 times, 3% first three hits and 1% following hits for a total of 15%)

Grab Up- Handgun Blitz (7% on throw, 8% on attack)

Grab Down- Handgun Beat (6% on push, 2% each hit for a total of 12%)

Grab Side- Laser Snipe (7% on throw, 9% on shot)

Grab Back- Flamethrower Flip (8% on slam, multi-hits 3 times 2% per hit for total 14%)

Side Smash- Handgun Club (15% uncharged, 21% fully charged)

Up Smash- Laser Arc (18% uncharged, 25% fully charged)

Down Smash- Flamethrower Blast (18% uncharged, 24% fully charged)

Pummel- Pistol Bash (4% each hit)

Ledge Attack- Pistol Shot (5%)

Get-up Attack- Machine Sweep (4%)

Vampire Hunter

Neutral O- Stake Shot (11%)

Side O- Sunlight Bomb (16%)

Up O- Bat Flight (16%)

Down O- Phantom Shield (N/A)

Super Attack- Holy Water Shot (63%)

Neutral P (three sequence combo) – Elbow, Whack, Punch (2%, 4%, 3%)

Side P- Crossbow Jab (6%)

Down P- Cloak Sweep (6%)

Up P- Crossbow Swing (11%)

Dash P- Crossbow Strike (12%)

Jump P- Crossbow Spin (10%)

Jump Up P- Cloak Swipe (10%)

Jump Forward P- Stake Stab (11%)

Jump Down P- Stake Airstrike (9%)

Jump Backwards P- Hat Whirl (13%)

Grab Up- Upheaval Attack (2% on lurch, 8% on throw)

Grab Down- Slaying Blow (2% on lurch, 10% on slam)

Grab Side- Hunter Bash (2% on lurch, 7% on throw)

Grab Back- Sliding Shot (2% on lurch, 6% on throw)

Side Smash- Crossbow Slam (14% uncharged, 20% fully charged)

Up Smash- Stake Swipe (16% uncharged, 22% fully charged)

Down Smash- Surrounded Shots (15% uncharged, 21% fully charged)

Pummel- Stake Strike (4% each hit)

Ledge Attack- Edge Shot (6%)

Get-up Attack- Garlic Bombs (7%)

Canary 214-LE

Neutral O- Laser Cannon (4% per second of exposure)

Side O- Mining Cart (13%)

Up O- Jet Pack (N/A)

Down O- Bomb Set (15%)

Super Attack- Supernova Laser (80%)

Neutral P (three sequence combo) - Punch, Punch, Cannon Prod (2%, 2%, 4%)

Side P- Saw Stab (9%)

Down P- Charged Blast (10%)

Up P- Flip & Kick (11%)

Dash P- Body Bash (11%)

Jump P- Twirling Attack (10%)

Jump Up P- Aerial Flip (12%)

Jump Forward P- Saw Swing (16%)

Jump Down P- Return to Earth (14%)

Jump Backwards P- Afterburner (17%)

Grab Up- Cutting Laser Boost (4% on throw, 7% on shot)

Grab Down- Parasite Plant (5% on push, 3% per second for 3 seconds)

Grab Side- Spin & Throw (9%)

Grab Back- Laser Flip (15%)

Side Smash- Parasite Release (19% uncharged, 25% fully charged)

Up Smash- Spinning Head Butt (17% uncharged, 24% fully charged)

Down Smash- Bomb Blast (19% uncharged, 23% fully charged)

Pummel- Hard Hat-Bash (4% each hit)

Ledge Attack- Laser Jump (5%)

Get-up Attack- Cannon Swing (5%)

Rockitty

Neutral O- Fish Throw (9%)

Side O- Tuna Twirl (14%)

Up O- Ricochet Rocket (12%)

Down O- Crash Land (16%)

Super Attack- Kitty Cruiser (50%)

Neutral P (three sequence combo) - Punch, Punch, Head Butt (3%, 3%, 5%)

Side P- Fish Slap (11%)

Down P- Cat Swipe (8%)

Up P- Antennae Whip (9%)

Dash P- Kitty Pounce (14%)

Jump P- Tuna Roll (15%)

Jump Up P- Anchovy Arc (14%)

Jump Forward P- Cat Scratch (10%)

Jump Down P- Fish Flop (15%)

Jump Backwards P- Fish Bone Slash (13%)

Grab Up- Halibut Hurl (14%)

Grab Down- Sushi Stuff (12%, additional 1% if opponent struggles inside)

Grab Side- Ricochet Ram (16%)

Grab Back- Cat Claws (13%)

Side Smash- Shark Slam (20% uncharged, 26% fully charged)

Up Smash- Salmon Clap (20% uncharged, 26% fully charged)

Down Smash- Salmon Slam (20% uncharged, 26% fully charged)

Pummel- Antennae Hit (3% each hit)

Ledge Attack- Dolphin Damage (7%)

Get-up Attack- Trout Whirl (5%)

Raccoon

Neutral O- Mach Punch (23%)

Side O- Boulder Toss (12%)

Up O- Mach Uppercut (18%)

Down O- Mach Kick (20%)

Super Attack- Mach Slam (60%)

Neutral P (three sequence combo) - Punch, Punch, Kick (3%, 3%, 4%)

Side P- Soccer Kick (12%)

Down P- Tail Slip (8%)

Up P- Fist Pump (10%)

Dash P- Speedy Shove (13%)

Jump P- Rolling Tail Attack (14%)

Jump Up P- Upward Launch Kick (16%)

Jump Forward P- Knee Bash (17%)

Jump Down P- Downward Launch Kick (15%)

Jump Backwards P- Thrust Punch (18%)

Grab Up- Launch Kick (16%)

Grab Down- Axe Kick (17%)

Grab Side- Boulder Bowling (14%)

Grab Back- Break Dance Kick (14%)

Side Smash- Mach Hook (21% uncharged, 26% fully charged)

Up Smash- Mach Flip (23% uncharged, 30% fully charged)

Down Smash- Mach Stomp (22% uncharged, 27% fully charged)

Pummel- Mach Elbow (7% each hit)

Ledge Attack- Ledge Quake (6%)

Get-up Attack- Mach Spin (7%)

Fat Cat & Owl

Neutral O- Laser Bullets (4% each bullet)

Side O- Owl Boomerang (15%)

Up O- Owl Flight (16%)

Down O- Earthquake (20% from cat, 6% from quake)

Super Attack- Mega Laser (75%)

Neutral P (three sequence combo) - Invisipunch, Invisipunch, Invisikick (2%, 2%, 6%)

Side P- Spin Hit (6%)

Down P- Tail Sweep (10%)

Up P- Upward Laser Blast (12%)

Dash P- Cat Smother (16%)

Jump P- Cat Roll (12%)

Jump Up P- Cat Arc (18%)

Jump Forward P- Cat Toss (15%)

Jump Down P- Cat Hurl (26%)

Jump Backwards P- Aerial Spin Attack (13%)

Grab Up- Cat Hammer Throw (9% on throw, 9% on attack)

Grab Down- Cat Slam (8% on throw, 10% on slam)

Grab Side- Telekinesis Toss (12%)

Grab Back- Cat Ram (16%)

Side Smash- Bullet Barrage (17% uncharged, 23% fully charged)

Up Smash- Owl Swoop (14% uncharged, 19% fully charged)

Down Smash- Ground Raise (24% uncharged, 30% fully charged)

Pummel- Telekinetic Crush (6% each hit)

Ledge Attack- Crashing Cat (8%)

Get-up Attack- Owl Revolve (4%)

Teenager and Oodlegobs

Neutral O- Oodlegob Throw (6% on hit, 3% from each bite)

Side O- Oodlegob Chain (8%)

Up O- Oodlegob Boost (10%)

Down O- Oodlegob Flank (9% each Oodlegob)

Super Attack- Oodlegob Tsunami (68%)

Neutral P (three sequence combo) - Punch, Punch, Kick (2%, 3%, 4%)

Side P- Elbow Ram (6%)

Down P- Low Smack (8%)

Up P- Oodlegob Raise (11%)

Dash P- Oodlegob Ram (11%)

Jump P- Spinning Smack (12%)

Jump Up P- Oodlegob Toss (18%)

Jump Forward P- Oodlegob Bite (11%)

Jump Down P- Oodlegob Drop (12%)

Jump Backwards P- Aerial Head Butt (11%)

Grab Up- Biting Chain (12%)

Grab Down- Munch (12%)

Grab Side- Oodlegob Whip (5% on push, 13% on attack)

Grab Back- Crowd Surfing (14%)

Side Smash- Cat Club (18% uncharged, 25% fully charged)

Up Smash- Oodlegob Juggle (16% uncharged, 22% fully charged)

Down Smash- Double Punch (15% uncharged, 21% fully charged)

Pummel- Gob Bite (5% each hit)

Ledge Attack- Gnashing Lob (6%)

Get-up Attack- Body Guards (4%)

Radd Bradd

Neutral O- Homing Flip (12%)

Side O- Rail Grind (5%)

Up O- Ollie (10%)

Down O- Kickflip (15%)

Super Attack- Halfpipe Combo (50%)

Neutral P (three sequence combo) – Board Hit, Board Hit, Board Slam (2%, 2%, 6%)

Side P- Butter Flip (12%)

Down P- Board Roll (7%)

Up P- 360-Flip (13%)

Dash P- End-Over (10%)

Jump P- Leg Juggling (12%)

Jump Up P- Pressure Flip (14%)

Jump Forward P- Kickback Slam (4% first hit, 10% second hit)

Jump Down P- Broken Fingers (13%)

Jump Backwards P- Fan Flip (13%)

Grab Up- Ollie Smash (3% on throw, 11% on attack)

Grab Down- Board Stab (2% on throw, 10% on attack)

Grab Side- Kickturn (12%)

Grab Back- Fakie Bash (11%)

Side Smash- Board Smash (17% uncharged, 23% fully charged)

Up Smash- Flip-Over (14% uncharged, 19% fully charged)

Down Smash- 720-Spin (24% uncharged, 29% fully charged)

Pummel- Knee Slam (4% each hit)

Ledge Attack- Roll Ahead (3%)

Get-up Attack- Board Bounce (4%)

Spacegirl and Rosy Cheeks Boy

Neutral O- Laser Shot (12%) Dragon Breath (deals 4% every second of contact)

Side O- Missile Launch (10%) Dragon Force (15%)

Up O- Rocket Booster (7%) Dragon Spin (multi-hits four times for a total of 12%)

Down O- Canister Smash (N/A)

Super Attack- Plasma Cannon (58%) Dragon Spirit (61%)

Neutral P (three sequence combo) – Punch, Punch, Kick (3%, 2%, 4%)

Side P- Whirl Kick (6%) Dragon Punch (11%)

Down P- Floor Swirl (7%) Coin Spin (6%)

Up P- Overhead Explosion (13%) Coin Flip (11%)

Dash P- Armor Slam (10%) Dragon Ram (12%)

Jump P- Kicking Spin (5% first kick, 6% second kick) Flame Engulf (12%)

Jump Up P- Kicking Flip (14%) Jumper Punch (8%)

Jump Forward P- Razor Blade (14%) Dragon Bite (14%)

Jump Down P- Kicking Drop (11%) Flame Stomp (15%)

Jump Backwards P- Fire Sword (12%) Dragon Tail (11%)

Grab Up- Rocket Ride (3% on throw, 11% on attack) Dragon Uppercut (14%)

Grab Down- Burner Blast (15%) Dragon Slam (16%)

Grab Side- Gun Thrust(12%) Dragon Kick (13%)

Grab Back- Claw Blast (4% on slam, 7% on throw) Backflip Bash (10%)

Side Smash- Cannon Punch (17% uncharged, 21% fully charged) Coin Toss (13% uncharged, 24% fully charged)

Up Smash- Sonic Cannon (14% uncharged, 19% fully charged) Dragon Claw (17% uncharged, 22% fully charged)

Down Smash- Explosion Spin (24% uncharged, 29% fully charged) Bonus Bomb (10% each coin uncharged, 20% each coin fully charged)

Pummel- Cannon Smack (6% each hit) Flame Palm (5% each hit)

Ledge Attack- Rolling Punch (5%) Flame Aura (7%)

Get-up Attack- Double Mine (7%) Fire Wave (7%)

Brick Brickson

Neutral O- Bullet Shot (10%)

Side O- Brick Roll (14%)

Up O- Bullet Launch (5% each bullet)

Down O- Shield Flip (N/A)

Super Attack- Power of Advertising (47%)

Neutral P (three sequence combo) – Whack, Whack, Quick Kick (3%, 3%, 7%)

Side P- Brick Slide (8%)

Down P- Brick Flip (9%)

Up P- Brick Bounce (9%)

Dash P- Brickson Throw (14%)

Jump P- Brick Spin (15%)

Jump Up P- Upward Shot (10%)

Jump Forward P- Brickson Punch (11%)

Jump Down P- Brick Drop (17%)

Jump Backwards P- Brick Hurl (14%)

Grab Up- Sky Blast (14%)

Grab Down- Brick Slam (16%)

Grab Side- Spinning Throw (12%)

Grab Back- Brick Bash (13%)

Side Smash- Brickson Slam (20% uncharged, 26% fully charged)

Up Smash- Brickson Launch (20% uncharged, 26% fully charged)

Down Smash- Double Shot (20% uncharged, 26% fully charged)

Pummel- Brick Pound (6% each hit)

Ledge Attack- GunBrick Hurl (7%)

Get-up Attack- Bullet and Brick (8% from bullet, 5% from brick)

Jack Frost

Neutral O- Snowflake Blast (7%)

Side O- Ice Dash (10%)

Up O- Ice Boost (9%)

Down O- Glacial Crystals (10%)

Super Attack- Winter Wonderland (20%)

Neutral P (two sequence combo) - Punch, Punch (2%, 2%)

Side P- Ice Punch (3%)

Down P- Ice Plume (4%)

Up P- Ice Prism (4%)

Dash P- Head Charge (6%)

Jump P- Snowball Spin (8%)

Jump Up P- Ice Kick (7%)

Jump Forward P- Ice Slash (6%)

Jump Down P- Ice Stomp (6%)

Jump Backwards P- Ice Whip (8%)

Grab Up- Ice Uppercut (7%)

Grab Down- Ice Shackles (5%)

Grab Side- Ice Wave (multi-hits four times, 2% each hit for a total of 8%)

Grab Back- Ice Shuriken (5%)

Side Smash- Ice Bomb (13% uncharged, 16% fully charged)

Up Smash- Ice Needles (14% uncharged, 19% fully charged)

Down Smash- Blizzard Blast (multi-hits 6 times dealing 2% each time for a total of 12% uncharged, multi-hits 8 times dealing 2% each time for a total of 16% fully charged)

Pummel- Icicle Whack (3% each hit)

Ledge Attack- Slippery Edge (5%)

Get-up Attack- Icicle Stabs (4%)

Swindler

Neutral O- Boulder Mace (11%)

Side O- Cord Whip (16%)

Up O- Cord Grapple (16%)

Down O- Treasure Chest (N/A)

Super Attack- Rope Snare (63%)

Neutral P (three sequence combo) – Swipe, Punch, Chop (2%, 3%, 4%)

Side P- Jelly Punch (6%)

Down P- Pickpocket (6%)

Up P- Cord Snap (11%)

Dash P- Cord Spin (12%)

Jump P- Cord Twirl (10%)

Jump Up P- Upturn Kick (10%)

Jump Forward P- Jelly Kick (11%)

Jump Down P- Cord Swing (9%)

Jump Backwards P- Jelly Ram (13%)

Grab Up- Cord Wave (2% on lurch, 8% on throw)

Grab Down- Cord Slam (2% on lurch, 10% on slam)

Grab Side- Cord Whirl (2% on lurch, 7% on throw)

Grab Back- Cord Hurl (2% on lurch, 6% on throw)

Side Smash- Boulder Bash (14% uncharged, 20% fully charged)

Up Smash- Boulder Juggle (16% uncharged, 22% fully charged)

Down Smash- Cord Dance (15% uncharged, 21% fully charged)

Pummel- Punch (3% each hit)

Ledge Attack- Repelling Slam (6%)

Get-up Attack- Cord Swirl (4%)

Lockehorn

Neutral O- Power Ram (13% uncharged, 29% fully charged)

Side O- Ice Slab (15%)

Up O- Frost Jet (12% from Lockehorn, 10% from jet)

Down O- Ice Bomb (8%)

Super Attack- Big Freeze (71%)

Neutral P (two sequence combo) – Kick, Kick (4%, 5%)

Side P- Spin Kick (7%)

Down P- Slide Kick (5%)

Up P- Antler Jab (10%)

Dash P- Antler Bash (14%)

Jump P- Rotating Attack (8% from legs, 12% from antlers)

Jump Up P- Upward Kick (11%)

Jump Forward P- Aerial Antler Jab (19%)

Jump Down P- Antler Scrape (13%)

Jump Backwards P- Fall Back (12%)

Grab Up- Antler Bounce (14%)

Grab Down- Elk Slam (12%)

Grab Side- Slam & Kick (8% on slam, 7% on kick)

Grab Back-Flip & Slam (15%)

Side Smash- Antler Swing (17% uncharged, 24% fully charged)

Up Smash- Antler Arc (20% uncharged, 25% fully charged)

Down Smash- Antler Spin (16% uncharged, 23% fully charged)

Pummel- Antler Pummel (4% each hit)

Ledge Attack- Elk Flip (6%)

Get-up Attack- Antler Sway (5%)

Enemy 585

Neutral O- Helmet Throw (13%)

Side O- Helmet Slide (15%)

Up O- Turner Spawn (8% sides, 12% middle)

Down O- Helmet Hideout (N/A)

Super Attack- King Frog (all attacks are buffed 25%)

Neutral P (three sequence combo) - Punch, Punch, Punch (4%, 4%, 4%)

Side P- Tail Smack (6%)

Down P- Tail Trip (8%)

Up P- Helmet Bounce (10%)

Dash P- Helmet Ram (15%)

Jump P- Rotating Hits (13% first hit, 12% second hit, 11% third hit, 13% fourth hit)

Jump Up P- Helmet Tip (13%)

Jump Forward P- Aerial Tail Smack (10%)

Jump Down P- Helmet Pound (16%)

Jump Backwards P- Double Tail Smacks (9% first hit, 12% second hit)

Grab Up- Turner Punch (18%)

Grab Down- Turner Squish (7% on push, 10% on attack)

Grab Side- Turner Ram (16%)

Grab Back- Turner Slam (17%)

Side Smash- Burny Swing (18% uncharged, 23% fully charged)

Up Smash- Helmet Spin (20% uncharged, 26% fully charged)

Down Smash- Tail Spin (15% uncharged, 21% fully charged)

Pummel- Helmet Hit (4% each hit)

Ledge Attack- Edge Helmet (4%)

Get-up Attack- Pirouette Kick (4%)

Orange

Neutral O- Throwing Orange (13%)

Side O- Shield Orange (7%)

Up O- Flying Orange (4% each bullet)

Down O- Dodge Orange (8%)

Super Attack- Juggernaut Orange (10% from each bullet, 28% from Juggernaut)

Neutral P (two sequence combo) - Punch, Punch (2%, 2%)

Side P- Orange Slap (4%)

Down P- Fist Slide (6%)

Up P- Upward Clap (7%)

Dash P- Orange Wave (6%)

Jump P- Orange Spin (11%)

Jump Up P- Orange Clobber (9%)

Jump Forward P- Orange Spike (14%)

Jump Down P- Orange Slam (13%)

Jump Backwards P- Orange Shell (13%)

Grab Up- Goo Grenade Toss (12%)

Grab Down- Goo Slam (13%)

Grab Side- Orange Bullet Barrage (5% on throw, 3% for each bullet that hits)

Grab Back- Spike Slam (8% on slam, 7% on attack)

Side Smash- Big Orange Punch (18% uncharged, 22% fully charged)

Up Smash- Goo Grenade Juggle (19% uncharged, 24% fully charged)

Down Smash- Puddle Slide (19% uncharged, 23% fully charged)

Pummel- Orange Squeeze (6% each hit)

Ledge Attack- Orange Pound (6%)

Get-up Attack- Arm Rotation (4%)

Mercenary

Neutral O- Rapid Fire (3% each bullet)

Side O- Mercenary Motor Bike (7%)

Up O- Teleporter Kick (10%)

Down O- Cooked Orange Hose (5% each second of contact)

Super Attack- Cooked Orange Bombs (20% each bomb)

Neutral P (three sequence combo) - Punch, Kick, Kick (2%, 4%, 4%)

Side P- Gun Butt Attack (9%)

Down P- Gun Drag (8%)

Up P- Gun Shaft Attack (12%)

Dash P- Somersault Attack (13%)

Jump P- Spinning Helmet Attack (11%)

Jump Up P- Barrel Prod (9%)

Jump Forward P- Aerial Shaft Attack (12%)

Jump Down P- Orange Worm Drop (16%)

Jump Backwards P- Jar Attack (14%)

Grab Up- Target Practice (5% on throw, 2% from each bullet x3)

Grab Down- Kick Around (14%)

Grab Side- Rapid Fire Throw (5% from throw, 2% each bullet x4)

Grab Back- Momentum Kick (11%)

Side Smash- Vicious Kick (17% uncharged, 23% fully charged)

Up Smash- Helmet Toss (14% uncharged, 20% fully charged)

Down Smash- Cooked Orange Pool (19% uncharged, 24% fully charged)

Pummel- Shin Kick (5% each hit)

Ledge Attack- Swinging Slam (6%)

Get-up Attack- Gun Club (5%)

Mega Mash Team

Neutral O- Fireball (9%)

Side O- Ninja Kick (13%)

Up O- Faceball Launch (15%)

Down O- Xolstar Strike (4% each bullet)

Super Attack- Super Bomb (49%)

Neutral P (three sequence combo) – Punch, Punch, Kick (3%, 3%, 4%)

Side P- Torch Stab (10%)

Down P- Rabbit Burrow (9%)

Up P- Ninja Flip (9%)

Dash P- Barrel Roll (13%)

Jump P- Torch Roll (12%)

Jump Up P- Bunny Flip (10%)

Jump Forward P- Smash Ram (12%)

Jump Down P- Bounce Kick (11%)

Jump Backwards P- Smash Cannon (15%)

Grab Up- Ninja Throw (10%)

Grab Down- Bonfire (15%)

Grab Side- Glitch Punch (17%)

Grab Back- Smash Launch (15%)

Side Smash- Shovel Slam (21% uncharged, 25% fully charged)

Up Smash- Xolstar Spin (23% uncharged, 27% fully charged)

Down Smash- Ninja Splits (22% uncharged, 26% fully charged)

Pummel- Ninja Chop (4% each hit)

Ledge Attack- Shovel Launch (5%)

Get-up Attack- Shovel Dig (3%)

Miner

Neutral O- Flashlight (4%)

Side O- Dynamite Toss (15%)

Up O- Glide Pick-up (5%)

Down O- Stomp Attack (8%)

Super Attack- Bomb Pick-up (45%)

Neutral P (two sequence combo) – Punch, Kick, Earthy Punch (3%, 3%, 5%)

Side P- Lantern Swing (13%)

Down P- Earthy Kick (10%)

Up P- Headlight Flash (10%)

Dash P- Ramming Attack (8%)

Jump P- Shield Pick-up (13%)

Jump Up P- Pick Axe Arc (13%)

Jump Forward P- Earthy Bash (15%)

Jump Down P- Jackhammer Slam (multi-hits 4 times, 3% for first three hits and 5% on fourth hit for a total of 14%)

Jump Backwards P- Pick Axe Swing (14%)

Grab Up- Earthy Uppercut (10%)

Grab Down- Earthy Slam (14%)

Grab Side- Earthy Hurl (10%)

Grab Back- Earthy Spin (11%)

Side Smash- Pick Axe Smash (18% uncharged, 24% fully charged)

Up Smash- Earthy Flip (17% uncharged, 23% fully charged)

Down Smash- Lantern Smash (15% uncharged, 21% fully charged)

Pummel- Body Hit (4% each hit)

Ledge Attack- Lantern Ledge (6%)

Get-up Attack- Furry Swing (5%)

Caveman

Neutral O- Quiver Swap

Side O- Bow Shot (8% normal arrow, 15% bomb arrow, 10% magnet arrow, 8% no wind arrow, 14% Multi-Bonus arrow, add 6% to each when fully charged)

Up O- Pterodactyl Soar (16%)

Down O- Stone Arrow (18% from arrow, 9% from shockwave)

Super Attack- Extinction Arrow (4% each normal arrow, 50% from extinction arrow)

Neutral P (two sequence combo) – Punch, Bow Smack (4%, 6%)

Side P- Bow Spin (10%)

Down P- Bow Sweep (13%)

Up P- Bow Arc (16%)

Dash P- Egg Arrow Ram (16%)

Jump P- Boot Arrow (14%)

Jump Up P- Smart Bomb Arrow (17%)

Jump Forward P- Aerial Egg Arrow (17%)

Jump Down P- Air Strike Arrow (6% each arrow for a total of 30%)

Jump Backwards P- Copy Arrow (15%)

Grab Up- Dragonfly Arrow (18%)

Grab Down- Infection Arrow (8% from arrow, deals 1% per second for five seconds)

Grab Side- Splitter Arrow Barrage (9% from throw, 2% from each arrow that hits)

Grab Back- Director Arrow (16%)

Side Smash- Spirit Arrow (17% uncharged, 22% fully charged)

Up Smash- Banana Arrow (21% uncharged, 27% fully charged)

Down Smash- Quiver Check (18% uncharged, 23% fully charged)

Pummel- Club Smack (6% each hit)

Ledge Attack- Arcing Arrow (5%)

Get-up Attack- Two Shot (3%)

Garry

Neutral O- Dynamite Plant (13%)

Side O- Molotov Toss (14%)

Up O- Mini-Airplane Flight (12% from plane, 10% from bombs dropped by plane)

Down O- Chain Gun (3% from each bullet, 10% from chain gun)

Super Attack- Tank Attack (25% from tank, 15% from shots)

Neutral P (two sequence combo) – Whack, Punch (4%, 5%)

Side P- Hard Hat Headbutt (9%)

Down P- Barrier Lay (11%)

Up P- Nitro Juggle (15%)

Dash P- Nitro Trip (16%)

Jump P- Double Nitro Spin (15%)

Jump Up P- Dynamite Swipe (17%)

Jump Forward P- Drill Stab (multi-hits seven times, 2% each time for a total of 14%)

Jump Down P- Rocket Drill (initially 6%, multi-hits ten times, 1% each time for total of 16%)

Jump Backwards P- Dynamite Spin (14%)

Grab Up- Explosive Uppercut (14%)

Grab Down- Nitro Plant (5% on push, 8% on explosion)

Grab Side- Whirl and Hurl (11%)

Grab Back- Drill Ride (multi-hits nine times, 2% first three hits and 1% remaining hits for a total of 12%)

Side Smash- Molotov Smash (19% uncharged, 15% fully charged)

Up Smash- Molotov Juggle (20% uncharged, 26% fully charged)

Down Smash- Double Barrier Lay (15% uncharged, 21% fully charged)

Pummel- Dynamite Club (4% each hit)

Ledge Attack- Dynamite Arc (7%)

Get-up Attack- Kicking Sweep (5%)

Office Trap Employee

Neutral O- Buzzsaw Throw (13%)

Side O- Cat Pounce (16%)

Up O- Spring Trap (9%)

Down O- Toaster Trap (12% uncharged, 24% fully charged, 17% from toaster explosion)

Super Attack- Flash Trap (65%)

Neutral P (two sequence combo) - Punch, Kick (5%, 6%)

Side P- Briefcase Swing (9%)

Down P- Low Kick (8%)

Up P- Flowerpot Raise (12%)

Dash P- Slime Slip (14%)

Jump P- Necktie Whip (9%)

Jump Up P- Bee Trap (14%)

Jump Forward P- Flail Swing (17%)

Jump Down P- Waterfall Trap (19%)

Jump Backwards P- Arrow Trap (12%)

Grab Up- Fireball Trap (7% on throw, 9% on fireball)

Grab Down- Safe Trap (6% on push, 8% from safe)

Grab Side- Laser Trap (8% on throw, 6% from laser)

Grab Back- Boulder Trap (15%)

Side Smash- Briefcase Slam (17% uncharged, 25% fully charged)

Up Smash- Bomb Trap (19% uncharged, 28% fully charged)

Down Smash- Chainsaw Trap (18% uncharged, 24% fully charged)

Pummel- Mug Knock (3% each hit)

Ledge Attack- 8-Bit Trap (6%)

Get-up Attack- Spider Sling (4%)

Barry

Neutral O- Hammer Smash (22%)

Side O- Wrecking Ball Whirl (18%)

Up O- Helicopter Flight (multi-hits 10 times, 1% on each hit for a total of 10%)

Down O- Pachinko Drop (14% from Pachinko, 20% from explosion)

Super Attack- Mechasaur (36% from Mechasaur, 55% from laser)

Neutral P (three sequence combo) – Punch, Handle Hit, Kick (4%, 6%, 2%)

Side P- Hard Hat Headbutt (8%)

Down P- Low Hammer Swing (10%)

Up P- Hammer Rotate (9%)

Dash P- Girder Ram (13%)

Jump P- Girder Spin (7% first hit, 10% second hit)

Jump Up P- Magnet Ball Arc (8%)

Jump Forward P- Hammer Swing (16%)

Jump Down P- Magnet Ball Drop (18%)

Jump Backwards P- Magnet Ball Swing (11%)

Grab Up- Grabber Spin (7% on lurch, multi-hits 5 times, 2% each time for a total of 17%)

Grab Down- Grabber Slam (7% on lurch, 7% on slam)

Grab Side- Grabber Wave (7% on lurch, 8% on throw)

Grab Back- Grabber Whip (7% on lurch, 8% on throw)

Side Smash- Magnet Ball Slam (19% uncharged, 25% fully charged)

Up Smash- Pachinko Juggle (15% uncharged, 20% uncharged w/ explosion, 22% fully charged, 27% fully charged w/ explosion)

Down Smash- Magnet Ball Strike (14% uncharged, 20% fully charged)

Pummel- Handle Bash (5% each hit)

Ledge Attack- Nitro Detonate (7%)

Get-up Attack- Girder Joust (5%)

Magneboy

Neutral O- Metal Throw (10%)

Side O- Magnetic Dash (14%)

Up O- Metal Elevator (13%)

Down O- Magnetic Repulsion (N/A)

Super Attack- Magneboy Mech (35% increase to all attacks)

Neutral P (two sequence combo) – Pinch, Pinch (2%, 3%)

Side P- Claw Swipe (6%)

Down P- Low Sweep (8%)

Up P- Magnetic Wave (12%)

Dash P- Magnetic Push (12%)

Jump P- Metal Revolution (15%)

Jump Up P- Metal Boost (15%)

Jump Forward P- Metal Ram (15%)

Jump Down P- Metal Slam (15%)

Jump Backwards P- Metal Spin (15%)

Grab Up- Metal Uppercut (15%)

Grab Down- Magnetic Field (12%)

Grab Side- Magnetic Pulse (12%)

Grab Back- Magnetic Throw (12%)

Side Smash- Metal Smash (15% uncharged, 20% fully charged)

Up Smash- Metal Clap (15% uncharged, 20% fully charged)

Down Smash- Metal Barriers (15% uncharged, 20% fully charged)

Pummel- Metal Clobber (5% each hit)

Ledge Attack- Metal Kick (6%)

Get-up Attack- Magnetic Push (N/A)

Castle Corp Knight

Neutral O- Dragon Breath (10%)

Side O- Free-Range Chicken (7% from chicken, 4% from eggs)

Up O- Rocket Pack (12%)

Down O- Power Bomb (10%)

Super Attack- Barbarian (40% increase on all attacks)

Neutral P (two sequence combo) – Punch, Sword Whack (3%, 4%)

Side P- Shield Bash (13%)

Down P- Sword Slide (12%)

Up P- Sword Raise (9%)

Dash P- Jet Dash (12%)

Jump P- Sword Spin (10%)

Jump Up P- Sword Stab (15%)

Jump Forward P- Aerial Shield Ram (12%)

Jump Down P- Sword Cannon Blast (22%)

Jump Backwards P- Jet Blast (11%)

Grab Up- Sword Slash (11%)

Grab Down- Chicken Scratch (7%)

Grab Side- Triple Crossbow Barrage (7% on throw, 2% from each arrow that hits)

Grab Back- Sword Cannon Barrage (6% on throw, 11% on shot)

Side Smash- Blade Swing (20% uncharged, 26% fully charged)

Up Smash- Blade Arc (19% uncharged, 23% fully charged)

Down Smash- Magic for Dummies (17% uncharged, 23% fully charged)

Pummel- Chicken Whack (3% each hit)

Ledge Attack- Sword Cleave (8%)

Get-up Attack- Sword Rotation (4%)

Tank Engineer

Neutral O- Coal Launch (12%)

Side O- Determinator Blast (14%)

Up O- Matryoshka Boost (6% from cannonball, 14% from explosion, 5% from each bomb)

Down O- Hailstone Cannon (17% from cannonballs, 26% from explosion)

Super Attack- Zeus Cannon (20% from cannon, 38% from biggest bombs, 26% from medium bombs, 14% from smallest bombs)

Neutral P (two sequence combo) – Punch, Punch (3%, 3%)

Side P- Shovel Swing (12%)

Down P- Wrench Swing (10%)

Up P- Dum Dum Blast (14%)

Dash P- Shovel Ram (11%)

Jump P- Shovel Spin (multi-hits 4 times, 7% on each hit for a total of 28%)

Jump Up P- Shovel Arc (14%)

Jump Forward P- Cannonball Ram (15%)

Jump Down P- Woodpecker Blast (multi-hits 4 times, 7% on each hit for a total of 28%)

Jump Backwards P- Flex Cannon (16%)

Grab Up- Shovel Flip (10%)

Grab Down- Bury (12%)

Grab Side- Big Ben Blast (14%)

Grab Back- Dragoon Blast (multi-hits 7 times, 2% each hit for a total of 14%)

Side Smash- Shovel Stab (20% uncharged, 25% fully charged)

Up Smash- Wrench Flurry (14% uncharged, 20% fully charged)

Down Smash- Handheld Mandelbrots (19% uncharged, 24% fully charged)

Pummel- Shovel Pummel (5% each hit)

Ledge Attack- Cinder Catapult (5%)

Get-up Attack- Woodpecker Arm-Guns (7%)

Stone Tribesman

Neutral O- Archer Shot (13% uncharged, 25% fully charged)

Side O- Spear Whirl (10%)

Up O- Sky Rider (8%)

Down O- Magic Tree (30% if hit when tree is growing, 12% from tree while standing, 20% from tree when falling)

Super Attack- Magic Forest (25% from each tree)

Neutral P (three sequence combo) – Whack, Smack, Jab (2%, 1%, 6%)

Side P- Spear Swing (8%)

Down P- Spear Slide (14%)

Up P- Spear Stab (13%)

Dash P- Skewer Attack (10%)

Jump P- Spear Spin (9%)

Jump Up P- Spear Arc (11%)

Jump Forward P- Totem Ram (18%)

Jump Down P- Spear Slice (15%)

Jump Backwards P- Spear Butt Jab (14%)

Grab Up- Totem Jet (16%)

Grab Down- Totem Curse (11% initial hit, deals 1% per second for five seconds for a total of 16%)

Grab Side- Javelin Attack (9%)

Grab Back- Spear Slam (6%)

Side Smash- Spear Cleave (12% uncharged, 19% fully charged)

Up Smash- Totem Explosion (23% uncharged, 30% fully charged)

Down Smash- Totem Barriers (21% uncharged, 28% fully charged)

Pummel- Spear Thwack (4% each hit)

Ledge Attack- Spear Throw (4%)

Get-up Attack- Totem Guardians (6%)

Village Chief

Neutral O- Finger Magic (13% initial grab, 3% each following attack)

Side O- Crow Swoop (9%)

Up O- Gravity Bubble (10%)

Down O- Magnet Magic (N/A)

Super Attack- Summer Gales (16% from lightning, 8% from flying objects)

Neutral P (three sequence combo) – Whack, Prod, Smack (3%, 2%, 5%)

Side P- Staff Club (11%)

Down P- Staff Knock (8%)

Up P- Crow Peck (7%)

Dash P- Shaft Slam (5%)

Jump P- Spinning Staff Attack (11%)

Jump Up P- Trophy Raise (13%)

Jump Forward P- Helmet Bash (12%)

Jump Down P- Trophy Drop (12%)

Jump Backwards P- Staff Whirl (15%)

Grab Up- Gravity Blast (10%)

Grab Down- Gravity Crush (9%)

Grab Side- Gravity Throw (11%)

Grab Back- Gravity Slam (7% from slam, 11% from throw)

Side Smash- Staff Cleave (18% uncharged, 23% fully charged)

Up Smash- Trophy Juggle (13% uncharged, 19% fully charged)

Down Smash- Staff Ram (13% uncharged, 18% fully charged)

Pummel- Gravity Crash (6% each hit)

Ledge Attack- Edge Finger (4%)

Get-up Attack- Staff Prod (3%)

Canopy Ape

Neutral O- Shake (6% upon grabbing, 2% each time he shakes the opponent)

Side O- Rotten Fruit (14%)

Up O- Launch Node (10%)

Down O- Weight Node (14%)

Super Attack- Fruit Party (28% each fruit, 14% from Canopy Ape)

Neutral P (two sequence combo) – Slap, Hit (4%, 6%)

Side P- Ape Swing (12%)

Down P- Ground Hit (8%)

Up P- Ape Arc (11%)

Dash P- Ape Tackle (11%)

Jump P- Ape Spin (11%)

Jump Up P- Ape Scratch (14%)

Jump Forward P- Fruit Splatter (16%)

Jump Down P- Ape Stomp (16%)

Jump Backwards P- Ape Punch (13%)

Grab Up- Ape Uppercut (9%)

Grab Down- Ape Slam (12%)

Grab Side- Ape Throw (8%)

Grab Back- Ape Hurl (11%)

Side Smash- Ape Clobber (19% uncharged, 25% fully charged)

Up Smash- Ape Clap (18% uncharged, 25% fully charged)

Down Smash- Ape Pound (17% uncharged, 24% fully charged)

Pummel- Ape Palm (4% each hit)

Ledge Attack- Palm Slam (6%)

Get-up Attack- Palm Spin (5%)

Zombie Slayer

Neutral O- Grenade Toss (8% from grenade, 14% from explosion)

Side O- Machine Gun (9% from gun, 2% from each bullet fired)

Up O- Machete Surge (17%)

Down O- Shield Raise (N/A)

Super Attack- Reticule Mode (each shot deals 4%, bombs deal 15%, sword slashes deal 26%)

Neutral P (three sequence combo) – Punch, Punch, Kick (4%, 4%, 5%)

Side P- Sword Hack (15%)

Down P- Shin Kick (10%)

Up P- Machete Arc (12%)

Dash P- Machete Stab (12%)

Jump P- Machete Spin (14%)

Jump Up P- Gun Shot (14%)

Jump Forward P- Machete Slash (13%)

Jump Down P- Machete Thrust (16%)

Jump Backwards P- Machete Swing (14%)

Grab Up- Machete Slice (15%)

Grab Down- Machete Chop (11%)

Grab Side- Gun Blaze (multi-hits 6 times, 2% each time for a total of 12%)

Grab Back- Violent Throw (15%)

Side Smash- Machete Flourish (17% uncharged, 24% fully charged)

Up Smash- Machete Gouge (17% uncharged, 24% fully charged)

Down Smash- Flintlock Pistols (18% uncharged, 25% fully charged)

Pummel- Machete Bash (4% each hit)

Ledge Attack- Grenade Flick (7%)

Get-up Attack- Machete Combo (5%)

Bean Hunter

Neutral O- Jellybean Toss (8%)

Side O- Bug Swatter (4% each hit for total of 12%)

Up O- Bug Hunter (5% initially, 9% duration and brunt)

Down O- Swatter Swoop (10%)

Super Attack- Jelly Beanstalk (44% each bite)

Neutral P (three sequence combo)- Elbow, Handle Jab, Swatter Cleave (2%, 3%, 5%)

Side P- Swatter Swing (9%)

Down P- Swatter Slide (7%)

Up P- Swatter Slap (7%)

Dash P- Swatter Strike (11%)

Jump P- Swatter Spin (3% each hit for a total of 9%)

Jump Up P- Swatter Spank (11%)

Jump Forward P- Swatter Slog (13%)

Jump Down P- Swatter Stroke (12%)

Jump Backwards P- Swatter Swipe (7%)

Grab Up- Ladybug Lurch (12%)

Grab Down- Worm Whop (10%)

Grab Side- Mite Mash (5% each hit for a total of 15%)

Grab Back- Beetle Bash (17%)

Side Smash- Swatter Smash (15% uncharged, 21% fully charged)

Up Smash- Swatter Smack (13% uncharged, 19% fully charged)

Down Smash- Swatter Sock (17% uncharged, 23% fully charged)

Pummel- Headbutt (4% each hit)

Ledge Attack- Swatter Sting (5%)

Get-up Attack- Double Kick (5%)

Ultraman

Neutral O- Fruit Chop (8%)

Side O- Watermelon Slam (4% each hit for total of 12%)

Up O- Ultra Leap (5% initially, 9% duration and brunt)

Down O- Bomb Crash (10%)

Super Attack- Mix-Tape (44% each bite)

Neutral P (three sequence combo)- Jab, Jab, Jab (2%, 3%, 5%)

Side P- Apple Pound (9%)

Down P- X-Slice (7%)

Up P- Upper Jab (7%)

Dash P- Elbow Dive (11%)

Jump P- Spin Chop (3% each hit for a total of 9%)

Jump Up P- Air Clap (11%)

Jump Forward P- Torpedo Spin (13%)

Jump Down P- Stake Stab (12%)

Jump Backwards P- Trapeze Flip (7%)

Grab Up- Kick Up (12%)

Grab Down- Axe Kick (10%)

Grab Side- Apple Pelt (5% each hit for a total of 15%)

Grab Back- Back Slam (17%)

Side Smash- Dino Punch (15% uncharged, 21% fully charged)

Up Smash- Kitty Paws (13% uncharged, 19% fully charged)

Down Smash- Dino Kick (17% uncharged, 23% fully charged)

Pummel- Chop Attack (6% each hit)

Ledge Attack- Hippie Leap (5%)

Get-up Attack- Dino Melee (7%)

Chimp

Neutral O- Peanut Bomb (6%)

Side O- Crate Throw (14%)

Up O- Opponent Booster (8%)

Down O- Banana Peel (N/A)

Super Attack- Crate Pile-up (18% each crate)

Neutral P (three sequence combo) - Punch, Kick, Tail Attack (3%, 2%, 2%)

Side P- Clobber (8%)

Down P- Tail Drag (7%)

Up P- Monkey Kick (7%)

Dash P- Crate Slam (5%)

Jump P- Tail Twirl (6%)

Jump Up P- Aerial Monkey Kick (11%)

Jump Forward P- Peanut Smack (14%)

Jump Down P- Peanut Throwdown (12%)

Jump Backwards P- Tail Spin (9%)

Grab Up- Peanut Explosion (4% on throw, 5% on explosion)

Grab Down- Packaging (9%, additional 1% if opponent struggles inside)

Grab Side- Box Up (11%, additional 1% if opponent struggles inside)

Grab Back- Crate Roll (10%)

Side Smash- Crate Smash (18% uncharged, 22% fully charged)

Up Smash- Tail Roll (16% uncharged, 20% fully charged)

Down Smash- Roundhouse Kick (16% uncharged, 22% fully charged)

Pummel- Tail Smack (3% each hit)

Ledge Attack- Turnip Toss (5%)

Get-up Attack- Turnip Twirl (6%)

Viking

Neutral O- Bomb Toss (7% from bomb, 6% from explosion)

Side O- Glacier Slide (13%)

Up O- Viking Slam (11% on jump, 15% from slam)

Down O- Charged Hammer Attack (15% uncharged, 40% fully charged)

Super Attack- Viking Ship (18% from ship’s tail, 27% from ship’s head, 30% from hull)

Neutral P (two sequence combo) - Punch, Kick (5%, 5%)

Side P- Hammer Butt Bash (11%)

Down P- Shaft Attack (14%)

Up P- Hammer Raise (12%)

Dash P- Hammer Swing (11%)

Jump P- Hammer Roll (13%)

Jump Up P- Horned Helmet Ram (17%)

Jump Forward P- Aerial Hammer Ram (13%)

Jump Down P- Hammer Drop (24%)

Jump Backwards P- Chicken Swing (7%)

Grab Up- Hitting the Bell (10%)

Grab Down- Chicken Tackle (12%)

Grab Side- Hammer Slam (10%)

Grab Back- Home Run (10%)

Side Smash- Hammer Ram (23% uncharged, 29% fully charged)

Up Smash- Horned Head Butt (20% uncharged, 26% fully charged)

Down Smash- Double Bomb Blast (21% uncharged, 28% fully charged)

Pummel- Helmet Hammer (5% each hit)

Ledge Attack- Ledge Hammer (7%)

Get-up Attack- Hammer Spin (6%)

Square Meal Troll

Neutral O- Lick Up/Spit Up

Side O- Stone Slab Spit

Up O- Jelly Block Bounce

Down O- Bomb Block Spit

Super Attack- Monster Attack

Neutral P (three sequence combo) - Kick, Kick, Bite

Side P- Horn Jab

Down P- Low Kick

Up P- Horn Raise

Dash P- Body Slam

Jump P- Tongue Twirl

Jump Up P- Metal Slab Swing

Jump Forward P- Aerial Kick

Jump Down P- Troll Slam

Jump Backwards P- Stone Slab Swing

Grab Up- Horn Impale

Grab Down- Wood Block Smash

Grab Side- Stone Slab Slide

Grab Back- Trust Fall Attack

Side Smash- Pie Spit

Up Smash- Tomato Launch

Down Smash- Troll Stomp

Pummel- Bite (7% each hit)

Ledge Attack- Horn Collapse (4%)

Get-up Attack- Tongue Spin (3%)

Snow Drift Yeti

Neutral O- Penguin Throw

Side O- Yeti Slide

Up O- Yeti Flip

Down O- Penguin Grenade

Super Attack- Penguin Air Strike

Neutral P (three sequence combo) - Punch, Punch, Kick

Side P- Yeti Slap

Down P- Leg Sweep

Up P- Flip Punch

Dash P- Yeti Bite

Jump P- Penguin Twirl

Jump Up P- Yeti Kick

Jump Forward P- Yeti Chop

Jump Down P- Penguin Swing

Jump Backwards P- Lean Back

Grab Up- Penguin Rocket

Grab Down- Yeti Smother

Grab Side- Tornado Throw

Grab Back- Snow Drift Throw

Side Smash- Penguin Slam

Up Smash- Penguin Clobber

Down Smash- Slippery Trip

Pummel- Yeti Headbutt (4% each hit)

Ledge Attack- Penguin Flick (4%)

Get-up Attack- Yeti Sweep (5%)

Nitrome Boss

Neutral O- Nitrome Gun

Side O- Employee Throw

Up O- Rocket Jump

Down O- Detonate Nitrome

Super Attack- Cubot

Neutral P (three sequence combo) - Punch, Punch, Punch

Side P- Gun Slap

Down P- Low Push

Up P- Barrel Gun

Dash P- Jiggly Ram

Jump P- Fat Roll

Jump Up P- Upward Sucker Punch

Jump Forward P- Aerial Gun Swing

Jump Down P- Downward Whip Attack

Jump Backwards P- Employee Swing

Grab Up- Homing Missile Barrage

Grab Down- Triple Whip

Grab Side- Whip Throw

Grab Back- Employee Escort

Side Smash- Whip Attack

Up Smash- Employee Juggle

Down Smash- Employee Drag

Pummel- Whip Lash (5% each hit)

Ledge Attack- Whip Flick (6%)

Get-up Attack- Whip Spin (5%)

Rainbogeddon Seal

Neutral O- Bullet Blast

Side O- Drill Attack

Up O- Teleport

Down O- Bubble Shield

Super Attack- Rainbogeddon Armageddon

Neutral P (three sequence combo) - Swipe, Swipe, Trunk Punch

Side P- Spinning Slide

Down P- Tail Sweep

Up P- Drill Jump

Dash P- Tail Spin

Jump P- Tail Roll

Jump Up P- Upward Drill Stab

Jump Forward P- Seal Spin

Jump Down P- Bomb Drop

Jump Backwards P- Seal Kick

Grab Up- Trunk Cannon

Grab Down- Bomb Slam

Grab Side- Bomb Blast

Grab Back- Bullet Explosion

Side Smash- Energy Dot Blast

Up Smash- Vacuum Blast

Down Smash- Level Up

Pummel- Bullet Burst (3% each hit)

Ledge Attack- Seal Flip (4%)

Get-up Attack- Seal Slide (4%)

Magic Touch Wizard

Neutral O- Frog Spell (N/A)

Side O- Fire Spell (15%)

Up O- Unicorn Spell (7%)

Down O- Fast Forward (15%)

Super Attack- Scorch Spell (56%)

Neutral P (three sequence combo) – Magic Palm, Magic Palm, Magic Swipe (3%, 3%, 4%)

Side P- Magic Punch (10%)

Down P- Side Kick (6%)

Up P- Magic Spin (11%)

Dash P- Magic Push (12%)

Jump P- Hourglass (multi-hits six times dealing 2% each hit)

Jump Up P- Pointy Symbol (14%)

Jump Forward P- Horizontal Symbol (15%)

Jump Down P- V Symbol (15%)

Jump Backwards P- Vertical Symbol (16%)

Grab Up- Gun Hat Spell (13%)

Grab Down- Lightning Spell (17%)

Grab Side- Cannon Spell (16%)

Grab Back- Dragon Spell (10%)

Side Smash- Nuke Sphere (17% uncharged, 21% fully charged)

Up Smash- Gun Hat Symbol (14% uncharged, 19% fully charged)

Down Smash- Double Lightning (24% uncharged, 29% fully charged)

Pummel- Loop Symbol (4% each hit)

Ledge Attack- Circle Symbol (5%)

Get-up Attack- Zigzag Symbols (4%)

Special Abilities

Some characters may have special abilities retained from their series or have attacks that can perform special tasks. These will be listed below.

Wall Jump

Some characters have the ability to wall jump.

Blue in Rex209

Takeshi

Hazmat Hero

Norman Noggin

Kapowski

Hallbert

Eskimo

Mail Bird

Vampire Hunter

Zapo

Rockitty

Canary 214-LE

Raccoon

Radd Bradd

Mega Mash Team

Swindler

Zombie Slayer

Chimp

Snow Drift Yeti

Canopy Ape

Magneboy

Castle Corp Knight

Multi-Jump

Some characters can multi-jump, meaning they can jump up to five times in a row instead of the usual double jump.

Teeny Hero

Cat Angel

Fat Cat & Owl

Spacegirl

Glide

Some characters, after performing a certain move, can glide for a short time or gain the ability to move freely in the air.

Cat Angel- Angel Flight

Ditto- Glide

Canary 214-LE- Jet Pack

Miner- Glide Pick-up

Counter Attacks

Some characters, after performing a certain move, can perform a counter attack to any attacks directed at them at the time of using the move.

Takeshi- Stealth

Ditto- Shadow Counter

Radd Bradd- Kickflip

Orange- Dodge Orange

Reflect/Deflect/Absorb Projectiles

Some characters, while using a certain move, can reflect, deflect, or absorb projectiles.

Kapowski- Energy Fields (absorb)

Chiseler- Black Hole Shield (absorb)

Norman Noggin- Cape Shield (reflect)

Professor- Clipboard Reflect (reflect)

Robot- Bumper Car Charge (deflect)

Ditto- Cape Twirl (reflect Normal, absorb Shadow)

Mail Bird- Envelope Shields (absorb and reflect)

Vampire Hunter- Phantom Shield (absorb)

Brick Brickson- Shield Flip (reflect)

Orange- Shield Orange (reflect)

Orange- Flying Orange (reflect)

Swindler- Treasure Chest- (absorb and reflect)

Enemy 585- Helmet Hideout (deflect)

Grapple

Some characters, while using a certain move, can grapple onto ledges. Some characters also have an extended grab.

Robot- Plug Grapple (grapple)

Dirk Valentine- Chain Grapple (grapple and extended grab)

Takeshi- Ninja Rope (grapple)

Eskimo- Grappling Hook (grapple)

Teenager and Oodlegobs- Oodlegob Chain (grapple)

Swindler- Cord Grapple (grapple and extended grab)

Chargeable Attacks

Some characters have attack that can be charged up. Charging them up can increase the attack's size, power, distance, speed, and damage.

Blue in Rex209- Proton Blast

Cat Angel- Arrow Shot

Cat Angel- Love Arrow

Zapo- Fist Throw

Dirk Valentine- Chain Head Shot

Kapowski- Energy Punch

Chiseler- Rocket Jump

Robot- Bumper Car Bash

Cuboy- Mallet Mania

Yin & Yang- Yin-Yang Blast

Lockehorn- Power Ram

Caveman- Bow Shot

Office Trap Employee- Toaster Trap

Detonation

Some characters can activate attacks at later times that are more convenient for them.

Chiseler- Dig and Resurface

Zapo- Portal Punch

Zapo- Portal Open

Austin Carter- Mine Plant

Canary 214-LE- Bomb Set

Mercenary- Cooked Orange Hose

Barry- Pachinko Drop

Buffing

Some characters can use moves that increase the amount of damage they put out.

Billy- Face Stuffer

Poison Damage

Some characters can use attacks that deal damage over time. These attacks may also slow the opponent down and make their attacks weaker.

Cat Angel- Love Arrow

Dirk Valentine- Gaspoid Bomb

Hazmat Hero- any toxic attack, Toxic Flood

Ditto- Gem Absorb

Caveman- Infection Arrow

Burning/Electrocution

Some attacks can burn or electrocute opponents.

Professor- Vial Throw (burn)

Norman Noggin- Cosmic Lightning Blast (electrocution)

Robot- Plug Grapple (electrocution)

Robot- Bumper Car Charge (electrocution)

Kapowski- Energy Punch (electrocution)

Kapowski- Energy Spin (electrocution)

Hazmat Hero- all special moves (burn)

Austin Carter- Homing Missile Blast (burn)

Austin Carter- Mine Plant (burn)

Yin & Yang- Yin's Attacks (burn)

Ditto- Gem Absorb (burn)

Vampire Hunter- Phantom Shield

Fat Cat & Owl- Owl Boomerang (burn)

Radd Bradd- Rail Grind (burn)

RCB- all moves containing the word 'dragon' (burn)

Enemy 585- Burny Swing (burn)

Mega Mash Team- Fireball (burn)

Caveman- Bow Shot (Bomb Arrow) (burn)

Caveman- Smart Bomb Arrow (burn)

Garry- Molotov Toss (burn)

Garry- Molotov Smash (burn)

Garry- Molotov Juggle (burn)

Office Trap Employee- Toaster Trap

Barry- Pachinko Drop

Teleportation

Some characters can teleport, and when they do, their point of reappearance can usually be influenced.

Zapo- Portal Open

Warlock- Magic Teleport

Mercenary- Teleporter Kick

Burrowing

Some attacks can burrow opponents in the ground, leaving them trapped.

Blue in Rex209- Stomp

Chiseler- Opponent Bury

Ditto- Gem Absorb

Doctor Nastidious- Drill Drop

Freezing

Some attacks can freeze opponents, leaving them trapped in ice.

Yin & Yang- Yang's Attacks

Eskimo- Skate Slide (end of attack only)

Ditto- Gem Absorb

Jack Frost- Snowflake Blast

Jack Frost- all attacks with the word 'ice' in them

Lockehorn- Ice Bomb

Stunning

Some attacks can stun opponents for a few seconds.

Warlock- Deformity

Ditto- Gem Flash

Vampire Hunter- Sunlight Bomb

Miner- Flashlight

Platform Creation

Some moves can create temporary platforms for fighters to stand on.

Cat Angel- Arrow Shot

Hazmat Hero- Ledge Bomb

Teenager and Oodlegobs- Oodlegob Boost

Enemy 585- Turner Spawn

Caveman- Stone Arrow

Item Removal

Some moves can remove Items from an opponent's possession when they hit them.

Spartan- Disarming Attack

Swindler- Pickpocket

Trapping

Some moves can temporarily trap or immobilize opponents completely.

Mail Bird- Envelope Throw

Rockitty- Sushi Stuff

Switching

Some characters can switch between different characters.

Spacegirl and RCB- Canister Smash

Item Creation

Some moves spawn items in the hands of the user to be used against opponents; when abandoned, they can usually be picked up and thrown by opponents.

Mercenary- Mercenary Motor-bike

Garry- Chain Gun

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