This is an article about enemies from an unofficial Nitrome game thought up by Plasmaster. If you would like to edit this article, please leave a comment asking for his permission.
Enemies appear in Dungeon Mode and Combo-Craze Mode of Super Smash Nitrome 2. They also appear on some stages as stage hazards. Enemies are attacked and defeated for a number of reasons; to gain experience points in Dungeon Mode, to prevent taking damage from them in their stage appearances, and to rack up combos in Combo-Craze Mode. Each enemy will be listed here, along with what game they hail from, a brief description of their attacks, movements, and abilities, and where they appear in the game.
These little mischievous guys hail from the Twin Shot series. They attack by punching or swiping at fighters when they get close. They are speedy and jump around a lot. They appear as a stage hazard on the Cloud Kingdom and Evil Kingdom stages and as an enemy in Dungeon Mode and Adventure Mode. They also appear in Classic Mode for an enemy frenzy.
The Guards of the Fortress of Steam, better known as Baron Battenberg's Mutant Men, appear as a stage hazard on the Fortress of Steam stage and as Enemies in Dungeon Mode and Adventure Mode. They will constantly be running back and forth and will punch fighters that they get close enough to attack. They also appear in Classic Mode for an enemy frenzy.
Akuma's elite force of samurai guards, the Cyber Samurais, watch over his skyscraper and defend it from intruders. Like in the Final Ninja Series that they hail from, they will attack fighters by swinging their samurai sword at them. They will also reflect projectiles that are fired at them. Not only do they appear on the Akuma's Skyscraper stage as a stage hazard, but they also make an appearance as an enemy in Dungeon Mode and Adventure Mode.
These territorial robotic ducks can be found roaming the streets of the Delta Quadrant stage as a stage hazard and also appear in Dungeon Mode. They walk around randomly and will bite and peck at fighters they get close to. If attacked and not killed quickly enough after attacking, they will get mad and become Angry Quackbots. They also appear in Classic Mode for an enemy frenzy.
Angry Quackbots are Quackbots that have become enraged after being attacked by a fighter. Angry Quackbots are faster, deal more damage, and will chase after fighters. They also appear in Classic Mode for an enemy frenzy.
These robotic enemies appear as stage hazards on the War-Torn City stage and as enemies in Combo-Craze Mode. They attack by hovering over a fighter and then drilling down into them in Combo-Craze Mode. As a stage hazard they fall from the sky and drill holes in the ground that will burrow fighters that walk over them.
The reptilian warriors from Double Edged, the Lizardmen appear as a stage hazard on the Ancient Greece stage and as an enemy in Dungeon Mode and Adventure Mode. They attack by flicking their tongues at fighters and stabbing with their tridents. They also appear in Classic Mode for an enemy frenzy.
Berserker Dark Creatures
These larger and stronger versions of the Dark Creatures appear as enemies in Dungeon Mode and Adventure Mode. They pound the ground to make it quake and will burrow fighters that are hit by their powerful fists.
Berserker Dark Creatures are unlocked for Dungeon Mode and Adventure Mode upon completing twenty challenges in Dungeon Mode.
These happy pigs may look harmless, but the goo balls they spit out are quite hazardous. They will walk back and forth carelessly spitting out balls of goo, just as they do in their game of origin, Parasite. They appear as enemies in Dungeon Mode and Adventure Mode. They also appear in Classic Mode for an enemy frenzy.
The giant Bees from Parasite appear as enemies in Dungeon Mode and Adventure Mode. They fly in place until a fighter gets close to them. Then they will move in to sting the fighter.
The furry ram-like creatures from Frost Bite appear in Dungeon Mode and Adventure Mode. They walk sideways like a crab until they come close to a fighter. Then they will turn to face the fighter and ram them with their horns. They also appear in Classic Mode for an enemy frenzy.
Orange Nose Enemies
These guys are slow and weak, but have acquired a new skill to use in Dungeon Mode since their appearance in Jack Frost. They can launch spheres of watery goo from their nose as a projectile attack. They also appear in Classic Mode for an enemy frenzy.
These tiny little guys from Enemy 585 are relatively harmless. They are slow and easy to defeat. It's almost cute how they try to bash into fighters that they encounter in Dungeon Mode where they are found. They also appear in Classic Mode for an enemy frenzy.
The turnip-like Nipbots from the Chisel series are unlockable enemies in Dungeon Mode and Adventure Mode. They are unlocked upon unlocking Chiseler. When they encounter a fighter, they will try to bash into the fighter. Upon taking damage, the Nipbot will burrow itself in the ground for protection. After a short while the Nipbot will resurface.
The enemy soldiers from Double Edged are unlockable enemies in Dungeon Mode and Adventure Mode. Upon unlocking Spartan they will also be unlocked. They attack fighters with swords and daggers but are generally weak and can be easily dispatched. They also appear in Classic Mode for an enemy frenzy.
The enemy commanders from Double Edged also appear in Dungeon Mode and Adventure Mode. They are more heavily armed than the soldiers and attack fighters with a hefty axe. They are also more heavily armored and take more damage to defeat.
Priests of Hecate
The cloaked followers of Hecate, the Greek goddess of magic, appear in Dungeon Mode and Adventure Mode as an enemy. They use magical spells to attack; they will swipe at nearby fighters with magical energy emitting from their fists, throw fireballs, and turn fighters into chickens temporarily. They can also resurrect fallen Skeletons, so defeating these enemies can be a top priority if there are Skeletons around.
Skeletons are undead skeletal creatures that appear in Dungeon Mode and Adventure Mode. They are unlockable enemies and are unlocked by defeating one hundred enemies in Dungeon Mode. They attack by swiping at fighters with their bony hands. They take a lot of damage to defeat and once defeated they have a chance to be resurrected a few seconds after death, as long as a Priest of Hecate is around to do so.
These slow robotic enemies are from the Toxic series. They appear in Dungeon Mode and Adventure Mode and have no attack. Instead, their only hope of damaging a fighter is through the explosion they generate upon being defeated. Due to this explosion, they are probably best taken down from afar using a projectile.
These flying enemies from Headcase appear in Dungeon Mode in SSN2. They fly in place and will punch at fighters that get close to them. They have poor accuracy, low armor, and deal very little damage, making them an easy opponent to strike down. They also appear in Classic Mode for an enemy frenzy.
Also known as Mr. Snips, these pink crab-like enemies from Dangle appear in Dungeon Mode and Adventure Mode. They attack by pinching at fighters with their claws, an attack that has a good range considering they can stretch their claws a good distance to attack. Otherwise they are a slow enemy with an average amount of defense to them.
Another enemy from Dangle, the blue, worm-like creatures known as Mr. Gobbles appear in Dungeon Mode and Adventure Mode. They release Gobble Spawns that will swallow a fighter whole and deal damage to them before spitting them back out. If you can avoid their attack, Gobble Spawns are relatively easy to take down, but if you want to rid yourself of these pests for good you best focus your attacks on Mr. Gobbles, the source of their peskiness.
The Alien Larvae from Canary may be small, but is actually very dangerous. It appears in Dungeon Mode and Adventure Mode, where it attacks fighters by leaping into the air onto fighters' heads. If it successfully latches on, it will begin to deal poison damage to its victim. It can be shaken off by running back and forth.
This tech-savvy fox from Snow Drift appears in Dungeon Mode and Adventure Mode. He attacks by firing flaming penguin missiles from his futuristic bazooka that he carries. He hardly ever moves around and likes to keep his distance.
The purple bats from Flightless appear in Dungeon Mode and Adventure Mode. When it spawns too far away from a ceiling, the bat will fly in place. When it is near a ceiling though, it will hang upside down from the ceiling and then swoop down at fighters.
Another flying enemy, these Parrots from Mutiny appear in Dungeon Mode and Adventure Mode. They fly around in the air and drop dynamite on the ground when fighters are underneath them. The dynamite will detonate a few seconds after hitting the ground, so fighters have one chance to avoid the explosion.
The S.W.A.T. Units from Final Ninja Zero appear in Dungeon Mode and Adventure Mode. They shoot rapid-fire bullets at fighters with astounding accuracy and have a lot of armor on them too.
The Charging Robot from the Toxic series appears in Dungeon Mode and Adventure Mode. They rove around on their singular wheel and charge at fighters that come within range.
The creepy, long-tongued cave dweller, Captain Tongue, appears as an enemy in Dungeon Mode. He attacks by whipping his tongue at fighters. He is an unlockable enemy and is unlocked by completing ten challenges in Dungeon Mode. They also appear in Classic Mode for an enemy frenzy.
The Sandworm from Bad Ice-Cream 3 makes an appearance in Dungeon Mode and Adventure Mode in SSN2. He will dig underneath the ground and try to resurface underneath a fighter to bite them. He moves significantly faster underground and his current position can be singled out by a mound of raised earth. When above ground he moves very slowly but will still try to bite fighters he gets close enough to.
The Brutes from Parasite are usually peaceful and kind of cuddly looking, but not so much so after being corrupted and enslaved by a parasitic, mind-controlling alien. Possessed Brutes appear in Dungeon Mode and Adventure Mode and lumber around rather slowly. They do however pack a powerful punch and will also slam the ground to create quakes.
These little guys may look cute, but they did have a hand in the annual invasion of the Cloud Kingdom, and that makes them enemies. Onions appear in Dungeon Mode and Adventure Mode and move around quite quickly. They will latch onto a fighter when they come into contact and once they have grabbed on they will begin to headbutt their victim to deal damage. Their attacks are generally weak, but the way they latch onto fighters is rather annoying. Fighters must run back and forth to accomplish the tedious task of shaking these little guys off of their bodies. They also appear in Classic Mode for an enemy frenzy.
The muscular Strong Creatures from Twin Shot appear in Dungeon Mode and Adventure Mode. They move around slowly but have a great amount of attack power and strength. They will grab up smaller enemies (as long as those enemies are from Twin Shot i.e. Dark Creatures or Onions) and throw them at fighters as projectiles. They also attack by punching with their massive fists.
Throwing Orange Enzymes
The Throwing Orange Enzymes are stationary enemies in their Dungeon Mode and Adventure Mode appearance. They attack by hurling their orange goo grenades at fighters within their range with precise accuracy.
A flying enemy from Graveyard Shift, Gargoyles appear in Dungeon Mode and Adventure Mode and attack by spitting fireballs at fighters. They have a great amount of armor and can maneuver around the area very quickly with their wings.
The mighty Gladiators from Double Edged attack by punching and grabbing fighters. Once a fighter is in their grasp, they will slam them on the ground, dealing a great amount of damage. Gladiators appear in Dungeon Mode and Adventure Mode and are pretty tough foes to defeat.
The real fire-power of the Triclopian invasion force, the Triclopian Gunships appear as stage hazards on the War-Torn City stage and as enemies in Dungeon Mode and Adventure Mode. They fly through the air and fire clusters of bullets at fighters below.
Monkeys appear in Dungeon Mode and Adventure Mode, and just like in Mutiny, their primary weapon is the ever-dreaded Banana Bomb. The banana will bounce around the area until it hits a fighter and explodes. The Monkeys themselves are easy to defeat; you just have to get past their banana bombs.
Picture this; you're playing Dungeon Mode and walk into a room. No enemies in here. There! In the middle of the room! A treasure chest! Your team runs over to it, eager to see what kinds of Buffs and Items the treasure chest may hold. You approach the chest; seems legit. Then, the chest open to reveal not Items and Buffs, but a row of sharp teeth! The Mimic from Blast RPG is a cruel enemy; he will fool you into thinking you will receive rewards, only to bite down on your hopes and dreams! The Mimic attacks by biting at nearby fighters. A good way to check and see if a treasure chest is the real deal or just a mischievous Mimic is to fire a projectile at it; if nothing happens, its legit! If the Mimic gets hit, you'll know it was a trick; a trick that you just cleverly avoided!
The stone golem carved into the likeness of a dragon once roamed the temples in the game Onekey. Now they roam through the chambers of Dungeon Mode. They are hefty opponents that can deal out just as much damage as they can take; which is a lot. They attack by biting fighters with their sharp, stone teeth. They move very slowly but can tank a lot of hits.
Kappas are fast-moving fish men that appear in Dungeon Mode and Adventure Mode. Just like in Blast RPG, they attack by spitting water at nearby fighters.
The embodiment of bad dreams and fears-come-alive, the Nightmares from Sandman appear as enemies in Dungeon Mode and Adventure Mode. They walk along the ground but can also mutate and sprout wings in order to take flight. They attack by clawing at nearby fighters with their sharp claws. They also appear in Classic Mode for an enemy frenzy.
Had enough Twin Shot enemies? Pitchfork Demons are found in Dungeon Mode and Adventure Mode and attack by stabbing fighters with their tridents.
The Pot Creature from the Bad Ice-Cream series moves around slowly and randomly at first. Once his flower pops up though, he will move faster and will follow fighters. They are found in Dungeon Mode and while they are great at tracking, they lack in attack power and defense, so they can be easily defeated.
The manifestation of darkness and shadow, the Shadow Monster from Tiny Castle attacks fighters in Dungeon Mode by biting them. It can also dodge projectiles and some melee attacks because when it moves it slithers low to the ground. They also appear in Classic Mode for an enemy frenzy.
A floating sword? Well, its actually being wielded by an invisible phantom. The Sword enemy attacks by swinging its blade at fighters. It is encountered in Dungeon Mode and Adventure Mode.
These enemies in Dungeon Mode and Adventure Mode move very quickly and stealthily. They are nearly invisible when they move around; they only become fully visible when they appear to attack. They attack by stabbing nearby fighters with their dagger before vanishing again.
Cobras are enemies found in Dungeon Mode and Adventure Mode that are from Skywire. They hide inside their pots until a fighter comes nearby. Then they slither their heads out of the pots and strike at the fighter. They can be defeated by attacking their heads or their pots.
These powerful enemies found in Dungeon Mode and Adventure Mode are also from Skywire. They are robotic gorillas with strong metal fists they use to attack fighters. They can also jump pretty high and grab onto ceilings to swing around.
Rider Dark Creatures
This particular type of Dark Creature rides around on a purple hog and attacks by ramming fighters and swinging its sword. It is encountered in Dungeon Mode and Adventure Mode and moves considerably fast, though it can't jump.
This type of Dragon from Twin Shot is indigenous to the Evil Kingdom. It spits fireballs that fly out a short distance before returning to the dragon's mouth for another use. It has less range than its regular counterpart but has higher accuracy and deals more damage. It can be found in Dungeon Mode and Adventure Mode and moves slower than its regular counterpart.
Baby Sky Serpents
This miniscule version of the ginormous and ferocious Sky Serpents may only be an infant, but that doesn't make it any less dangerous. When encountered in Dungeon Mode it will shoot fireballs that home in on fighters as it flies around the chambers. Some Baby Sky Serpents can even spit goo balls to slow down fighters or spray clouds of smoke to deal poison damage to fighters.
This enemy is stationary when found in Dungeon Mode; in fact, its more of a hazard than an enemy. Hailing from the game Fault Line, it floats in place in the middle of a chamber and deals damage when touched, unless of course it is being hit by an attack when it is being touched. Once it is killed it will create a small explosion that could be harmful to fighters standing too close.
This enemy is from Oodlegobs and is found in Dungeon Mode and Adventure Mode. A Mewserver has had six plug-like legs attached to it so that it may walk around. The Mewserver Tank is quite large and its flat head can actually be stood and walked on like a platform. The Mewserver's screen on the front of its body displays a smiling, green, cat face while it is charging its attack. Once its attack is ready, it will fire a large red laser beam out of its screen that spans across the entire area in front of it. The Mewserver Tank is slow and may look peaceful, but its attack is actually very powerful and should be avoided at all costs.
These flying enemies are from changeType() and appear in Dungeon Mode and Adventure Mode. They will fly back and forth in a set path. When a fighter is within range, it will launch one of its claws at the fighter like a grappling hook and attack them with it. They also appear in Classic Mode for an enemy frenzy.
Messenger Storks work with the Mail Birds to deliver messages and work in the mail rooms of Nitrome Towers. They are tall and lean and have many means of attacking. They will peck, kick, and swing their messenger bags at fighters. They will also take flight sometimes and swoop down upon fighters to attack with kicks and pecks. Messenger Storks are very fast, strong, and tough, making them a very versatile and powerful enemy when encountered in Dungeon Mode and Adventure Mode.
A Mother Jelly is a slow enemy in Dungeon Mode that comes from Rainbogeddon. They will ram fighters that come close to them, but are generally weak and slow enemies. Baby Jellies will follow them around. They also appear in Classic Mode for an enemy frenzy.
The Baby Jelly is a much smaller version of the Mother Jelly; they are a bit faster and like their mother, will ram fighters that come close to them. In Dungeon Mode there are two types of Baby Jellies, boys and girls, though both genders are similar in behavior and attributes; they are simply palette swaps. Baby Jellies follow Mother Jellies everywhere. They also appear in Classic Mode for an enemy frenzy.
These flying enemies are from Glassworks. When fighters encounter them in Dungeon Mode or Adventure Mode, the Propeller Sphere will swoop down and attempt to ram fighters. Their chopper blades will deal multi-hits to fighters hit by them, so it is best to attack them in the weak hull of their bodies. They also appear in Classic Mode for an enemy frenzy.
The flying demonic ghosts from Ditto appear in Dungeon Mode and Adventure Mode as enemies. Quite fitting, considering they hail from a dungeon in the first place. Red Spirits will home in on fighters and burn fighters on contact. Only when attacking the Red Spirit can a fighter touch them without getting burned.
The flying Space Squids from Rockitty appear in Dungeon Mode and Adventure Mode. They will home in on fighters and fly after them. Occasionally they will fire pink spheres of energy at fighters as a projectile attack, but the enemies themselves are quite slow in movement. If a fighter can dodge their projectile attacks, then these enemies will be easy to defeat.
The Dino competitor from B.C. Bow Contest is now an enemy in Dungeon Mode and Adventure Mode. It will remain stationary and prefers to attack from a distance. It has poor aim, but it fires Infection Arrows, so even one of its arrows hitting a fighter will deal poison damage over time.
A Stray Dog, recognizable from its appearance in Super Treadmill, appears as an enemy in Dungeon Mode and Adventure Mode. These dogs are angry, far from the cuddly little puppy found on the In the Dog House stage. They will charge at a fighter once they are in their sights and bite a fighter when they get close. Once they have the fighter in between their jaws, they will violently shake the fighter around like an old chew toy before tossing them away. Stray Dogs are not very tough but can deal a lot of damage if they catch you.
These crabs from Icebreaker: A Viking Voyage are looking so fabulous! You'd almost forget that they were enemies when you saw them in Dungeon Mode or Adventure Mode. They walk sideways slowly and can also walk up walls and on ceilings. When they get close to a fighter will pinch the fighter. These crustaceans are weak in attack power but have high defense.
A White Dragon from Yin Yang is an annoying enemy found in Dungeon Mode and Adventure Mode. They will always walk in the opposite direction of the nearest fighter, so a confrontation is inevitable. They are slow, however, so a fast fighter can outrun them and defeat them with a swift combination of attacks. They will ram into fighters nearby and can not jump or fly despite being dragons.
This flying enemy is from Canopy. It bites nearby fighters but this attack does little damage. Mosquitoes will only fly in a set path and hardly ever get proactive about attacking fighters. They appear in Dungeon Mode and Adventure Mode. They also appear in Classic Mode for an enemy frenzy.
Orange Squid Goo
This flying enemy will home in on fighters and ram their pointy heads into fighters to attack them. They move rather slowly though and their attack is quite weak as well. They appear in Dungeon Mode and Adventure Mode and hail from Swindler 2.
A freaky fusion of a dog and cochineal created by Dr. Siamese, these enemies will attack fighters by rolling into a ball and charging at them in Dungeon Mode and Adventure Mode. They have high defense and a decent attack. They move slowly when not in ball form.
Another twisted experiment by Dr. Siamese, Toadabits are a toad and a rabbit fused together. They jump around the chambers in Dungeon Mode and attack by trying to jump on top of fighters. They also appear in Classic Mode for an enemy frenzy.
These demons from the void in Mirror Image appear in Dungeon Mode and Adventure Mode. They leap around and punch fighters that are close to them. Jumping Demons are unlocked upon unlocking Warlock.
These Dragons from Twin Shot appear in Dungeon Mode and Adventure Mode. They walk around and will blast fireballs from their mouth when a fighter is in their sights. The fireball they spit out will travel in a straight line in one direction. They also appear in Classic Mode for an enemy frenzy.
These enemies are from the Frost Bite series. Like their behavior from the game they hail from, they fly up and down and attack by extending their long tongue out of their beak in Dungeon Mode and Adventure Mode. They are unlocked for Dungeon and Adventure Mode upon unlocking Eskimo. They also appear in Classic Mode for an enemy frenzy.
These red blobs from Flue are extremely territorial. They attack in groups, and if even one of them spots you, they'll alert the rest of their group to close in and attack. Normal red ones attack with fangs, while spiky red ones attack by ramming into fighters at incredible speeds. They appear as enemies in Dungeon Mode and Adventure Mode.
These large flying enemies appear in Dungeon Mode and Adventure Mode. The villager in the basket below the giant bird will drop boulders on fighters from above, while the bird itself attacks by pecking nearby fighters.
Thumpers are large stationary machines that are enemies in Dungeon Mode. Controlled by a construction worker, they slam the ground to create quakes that will damage nearby fighters. Getting hit directly with the thumper's machinery will burrow a fighter. They are very durable and can withstand quite a bit of damage before falling apart.
These strange creatures with bunny ears appear in Dungeon and Adventure Mode. They attack by spitting paint gobs and blowing gusts of air at fighters. They also appear in Classic Mode for an enemy frenzy.
These soldiers are from Submolok. They appear in Dungeon and Adventure Mode and are very good at aiming their rifles before firing a rapid spray of bullets at fighters.
These undead monsters are found in Dungeon Mode and also appear as stage hazards in the Haunted Hollows stage. In Dungeon Mode, they attack by biting at nearby fighters, but like in Turn-Undead, they can only move when a fighter is moving. They also appear in Classic Mode for an enemy frenzy.
Werewolves are stage hazards in the Haunted Hollows and enemies in Dungeon Mode. They can only move when the fighters are moving, but when they do move they move very quickly and attack by biting and clawing at fighters.
These enemies appear in Dungeon Mode; when fighters are moving, these enemies are enabled to move as well, but they are very slow. If they are able to successfully attack a fighter before they are defeated, they will be resurrected, so fighters had best take them down without getting hit themselves.
These enemies can only move when a fighter is facing away from them. They are found in Dungeon Mode and attack by swiping at fighters.
Gold Headed Robot
These enemies from Platform Panic appear in Dungeon and Adventure Mode. They remain stationary until a fighter comes within range of them; they will then sound their alarm and flash lights as they robotically chase after your fighter in an attempt to attack them with their metal claws. They also appear in Classic Mode for an enemy frenzy.
These enemies are from Gunbrick. They shoot bullets at fighters from overhead as they fly around. They can be found in Dungeon Mode.
These enemies patrol through Adventure Mode, firing their red projectile blasts at fighters that come within their range. They also appear in Classic Mode for an enemy frenzy.
This military-grade gunbrick is able to fly and drop explosive mines on the ground below them. They can be found in Adventure Mode.
These monsters from Scribble have a big caboose, and attacking them in that spot is the only way to defeat them. They appear in Dungeon Mode and Adventure Mode.
These knights from Magic Touch: Wizard for Hire fly around tethered to balloons. They sort of 'swim' through the air to get closer to fighters so they can attack with their swords. They only appear in Adventure Mode, and can be defeated by popping their balloon with an attack.
The purple knights from Magic Touch: Wizard for Hire are bigger and tougher than grey knights. The only way to defeat them is to pop their balloons, which can only be popped with a special attack. Standard attacks won't work on this big guy! They are only encountered in Adventure Mode.
The golden knights have the most balloons on them, so they can fly around faster than their grey and purple cousins. These guys have not only a sword but a shield too. They use this shield to protect themselves against projectiles. Only melee attacks can be employed to pop their balloons, and there are quite a bunch of them! They are found in Adventure Mode alone.
These knights are clad in brown hooded cloaks and float around with a few balloons tethered to them. They use a sling to launch projectiles at fighters and their balloons can only be popped by items.
The psychotic bird is from Cooped Up. He is insane and will relentlessly chase after fighters, attacking them with kicks and bites.
These mini-bosses are stronger than regular enemies but not as powerful as Bosses. They have several different means of attack and a lot of health. They appear only in Dungeon Mode.
The tough Minotaur attacks by swinging his axe or charging at you with his horns. He can pack quite a punch if he hits you, but a nimble dodge is all it takes to avoid the charge. Plus, if he hits a wall or trips, his horns will get caught in the wall or floor and leave him vulnerable for a bit.
A flying enemy that is difficult to hit since it is not only constantly firing bullets and launching bombs, but has three harmful orbs around it that deal lots of knockback. Despite all of its weapons though and its fierce appearance it is actually quite easy to kill.
A large and tough robotic foe armed with a katana and dangerous throwing stars.
The big rhino beetle of Pest Control has tough armor that is hard to break through. It can also grab fighters with its horn and throw them. You have to flip him onto his back to expose his weak underbelly.
These guys are armed with some nasty stuff; rocket launchers, whips, and mounted atop a purple boar. The boar charges down fighters but can be easily defeated. It is the rider you have to worry about.
A big centipede-like enemy that runs around rampant. It runs down fighters and can stomp fighters into the ground with its hind feet. Defeating the other segments won't do much, you need to take out the head. destroying the other segments only makes it faster anyway.
(more to be added later)